Hey, sorry for seeing this so late.
We hope to expand both games into two different series, so we have two legs to stand on and get to work with both a light, funny story and a darker, more complex and emotional one. Hopefully, like us, you guys also enjoy to engage these different games and feelings at different times :) Thanks for your kind words, and best of luck to you too! Just tried Heart of the Storm and really liked it :)
mimirforlag
Creator of
Recent community posts
We'll surely try to make a full game now, since everyone seems to love Mochi just as much as we do! Petting Mochi, mmm, that would be a dream. Maybe we have to make some plushi toys eventually 🙈 We do know a dog that is quite similar actually, but I'll let Ana say more about that if she wants to. She is way more private about her life than me, lol.
Thanks for the reminder about backstage footage. We've been meaning to make a time-lapse video and some photos about the art process. We'll try to do that for this game :)
Ah! I struggled so hard to understand what time I was supposed to reach. I thought I just needed to reduce it, but no matter how low I got it, I never got to the next level. Finally understood that I'm supposed to create the "Next time". Dang!
With that out of the way, this game really starts to shine. Very creative take on the theme, well-thought-out puzzles, and lots of nice scenes to discover. Great job!
Solid TD, or the basis for one at least! I played till tier 6, but then I needed to do something and had to quit. Nice graphics and gameplay, solid audio also. Would like to see even more creativity and variation when it's done, but I understand that's for later.
Som issues I encountered:
- Knockback seems to knock some enemies forward or to a random place sometimes. At least, after buying knockback, enemies suddenly popped up almost at the end sometimes, without destroying a single turret.
- I lost all my lives without an enemy ever reaching the crystal. It happened while I was writing this comment actually :D Most of my turrets are still intact and no line is even near being open. Probably this is related to the above.
- Generators seem to lock on to a random turret to repair it and then does so until it's full HP (or for a set time?), but they seem to try to do this with full HP turrets as well (or has some other bug) and therefore often just stay idle even if a turret is damaged next to it.
- Cash is unlimited as long as you start building generators early and grab a few upgrades. After tier 3 or so, I only lived off the interest and could never spend it.
That's what I remember for now at least. I meant what I said about the game being a solid base, though. I did after all play it for an hour or so! Good luck in building the full game!
Idea is good, audio is very good (especially for a short jam), graphics are great, gameplay is also good when you understand it (aha, I need to cut the bun!). I encountered a few bugs, like orders of only bottom bun not going through, and difficulty didn't work for me, so I couldn't get past level 1, but that's probably because I'm on holiday and stuck using the laptop's mouse pad. Overall a very good game for a short jam and a good basis for building a little indie mafia burger game if you want to :) (That mix reminded me a little bit of good ole Pizza Tycoon actually)
Oh, and cheers from two other Norwegian game devs! :D
A few hours? Count me impressed! Simple idea, but that is a compliment here, and it's very well executed. There's still a little room for polish as well. For insteance, in puzzle 2 it was a bit hard to understand the mechanics, but that's details. I'm sure you can also add more story later. Anyways, for this game jam and just a few hours, this is very, very good.
Quite hard and may seem bad at first when you die to critters much faster than you, but it's worth the effort! The mechanics of hiding your light and searching under pressure works very well when you get the hang of it. I like that you took the chance to let us figure it out by ourselves. Good idea, well executed!
Quite hard and may seem bad at first when you die to critters much faster than you, but it's worth the effort! The mechanics of hiding your light and searching under pressure works very well when you get the hang of it. I like that you took the chance to let us figure it out by ourselves. Good idea, well executed!
Yes. We'll try to preserve the moments from the previous games as part of the same story/universe, even if they are not directly included in the full game :) A polished and expanded version of Ignore the Blackbird will be released as chapter 1 of the full story in just two weeks from now. After that we'll start working on chapter 2. (We figured we had to split it up to be able to release with any kind of regularity.. and hopefully get some financing)



