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Leave your city's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5939 | 2.960 | 2.960 |
| Enjoyment | #6034 | 2.640 | 2.640 |
| Audio | #6993 | 2.240 | 2.240 |
| Artwork | #7455 | 2.400 | 2.400 |
| Narrative | #7833 | 1.880 | 1.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The objective of the game is that players must reach the finish line within the countdown time in order to pass the level.
(Optional) What would you like to be called if GMTK features your game?
candy
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Comments
Nice job! I liked the different building types and how much strategy could go into beating each level. I also think it could be elevated by a more cohesive and established art style.
This could benefit from a tutorial, but the puzzle aspect of the game is solid once I figured it out.
Really interesting idea! I loved how the building and escape phases connect—you’re designing the route you’ll have to run through later. Even on a small grid, the building effects create meaningful planning, and deciding whether to start early or spend more turns preparing is a creative use of the theme!
Agreed on confusing, but after I figured it I enjoyed the concept quite a bit. My only issue was getting the slime to go where I wanted them to go.
As other already have said it's a bit confusing, but i really liked the idea! :D
Nice optimisation problem, enjoyed trying to place the trash can so it buffed everything without reducing my score. Also struggled to understand that I could place multiple buildings by ending my turn, think the game would still work if you were forced to place every single building you own which would avoid any potential confusion.
a little confusing at first, but interesting puzzle concept once you figure it out
I really love the idea! Very good game for 4 days of time.
Thank you very much!
rotating breaks some of the images, but I love the cute and easy to understand style. This is a great concept, and I could see it growing into a really fun and challenging game!
Yes, I only discovered this problem later. Thank you very much for playing the game!
Some of the pieces are a bit hard to comprehend. Also, it would be nice to have a preview of the path of the character, or some conrol over it, as it's not always the most logical/desired.
Yes, I originally thought that hiding the path would result in a random experience, but unexpectedly it caused confusion. Thank you for your suggestion!
A tutorial will help, I also find it a bit confusing.
Found it a bit confusing - I didn't understand how the character chooses it's path and why I need different turns to place the buildings. But the concept is cool.
Thank you for your playing!I myself also feel that it was not clear enough.