Thank you for playing! I’m really glad the shift from calm to stressful came through—that was exactly what I was going for. And yes, saving every plant on 9 floors is quite a challenge (>_<). I really enjoyed your RTS too, and I’m looking forward to seeing what you make next!
Icyico
Creator of
Recent community posts
As a huge Age of Empires fan, I was really excited to find an RTS in the jam. Attempting this genre in only four days is incredibly ambitious, yet the game already feels remarkably complete—the building, unit control, and combat all come together into a proper RTS experience. I have a lot of respect for anyone brave enough to tackle an RTS during a game jam, and your team did a great job pulling it off!
Really interesting idea! I loved how the building and escape phases connect—you’re designing the route you’ll have to run through later. Even on a small grid, the building effects create meaningful planning, and deciding whether to start early or spend more turns preparing is a creative use of the theme!
Really clever little puzzle game! I liked how every move advances the whole board, making me stop and plan around the dogs instead of rushing. The quick undo makes experimenting with different routes feel very smooth, and the pixel art is lovely. The ending reveal genuinely made me laugh too—I definitely wasn’t expecting the “completely legitimate sheep-grooming operation” to pay off like that. Great title pun as well!


