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Icyico

13
Posts
A member registered 38 days ago · View creator page →

Creator of

Recent community posts

Thank you for playing! I’m really glad the shift from calm to stressful came through—that was exactly what I was going for. And yes, saving every plant on 9 floors is quite a challenge (>_<). I really enjoyed your RTS too, and I’m looking forward to seeing what you make next!

Haha, good to know it wasn’t entirely my fault! And thank you—that means a lot!

Thank you so much for playing and for the honest feedback! I agree that the rules could have been explained more clearly, especially at the beginning. I’m really glad you enjoyed the idea and atmosphere!

Such a cute and creative game! I had a great time, even though my slow reactions meant the company was already doomed by level 2, haha. Clearly I’m not employee-of-the-year material! And honestly, this might be my favorite art style I’ve seen in the jam so far—it has so much personality!

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As a huge Age of Empires fan, I was really excited to find an RTS in the jam. Attempting this genre in only four days is incredibly ambitious, yet the game already feels remarkably complete—the building, unit control, and combat all come together into a proper RTS experience. I have a lot of respect for anyone brave enough to tackle an RTS during a game jam, and your team did a great job pulling it off!

Such a creative concept! I especially loved the little alarm clock’s funny sound effects—the sound it made at the end caught me off guard and made me laugh. The whole game was really fun!

Really polished and addictive! The impact sounds make every hit feel incredibly satisfying, and I completely lost track of time while playing. Using time as both health and stamina is a clever take on the theme, and the whole game feels impressively complete for a jam entry. Great work!

Fun little wave shooter! Moving with the keyboard while aiming spells with the mouse feels intuitive, and buying more spellwatches makes the action increasingly chaotic in a fun way. The rising difficulty gives the game a nice arcade rhythm!

Really interesting idea! I loved how the building and escape phases connect—you’re designing the route you’ll have to run through later. Even on a small grid, the building effects create meaningful planning, and deciding whether to start early or spend more turns preparing is a creative use of the theme!

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Really clever little puzzle game! I liked how every move advances the whole board, making me stop and plan around the dogs instead of rushing. The quick undo makes experimenting with different routes feel very smooth, and the pixel art is lovely. The ending reveal genuinely made me laugh too—I definitely wasn’t expecting the “completely legitimate sheep-grooming operation” to pay off like that. Great title pun as well!

Thank you! I'm glad you enjoyed it. The Kenney and KayKit models were a great fit for the game.

Thanks for playing and for pointing that out! You can use the Up and Down arrow keys to inspect the other floors, but I agree that this was not explained clearly enough, so moving plants can feel too blind. This is really useful feedback.

Thank you for the detailed feedback! I'm really glad the duck mechanic stood out. A bonus score for breaking furniture would give the duck more purpose and make repeated play more interesting. That's a great idea.