Decent start.
couple of suggestions:
Inventory- Option to abandon excess inventory.
- Consumables with identical stats should be able to merge into a single entry w/ a
qty
Settlement UI
- Initially misread breakout/button to world map as footer.
Highlight interactivity? - modifications between weapons and armor run together.
Add a vertical bar|as a seperator when apporpriate?
couple of bugs:
-
fire seems to crash combat
-
softlock in missions where there are four deploy hexes for five mercs.
-
softlock after missions when “Choose a new skill” has no skill to offer
(reproducable by exploiting save/load on level up). -
Enemy weapons such as “Bite” and “Gnaw” get salvaged (transhumanism?)
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soft-restart does not clear softlock conditions.
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tailwindcssintroduces loading delays. per their reccomendation
install it as a PostCSS plugin or use the Tailwind CLI: https://tailwindcss.com/docs/installation