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96H's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #122 | 4.450 | 4.450 |
| Artwork | #159 | 4.560 | 4.560 |
| Audio | #174 | 4.010 | 4.010 |
| Enjoyment | #325 | 4.070 | 4.070 |
| Narrative | #491 | 3.790 | 3.790 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is our first Game Jam! So... 96H is built entirely around the concept of a Count Down and Game Jams Pressure! The Ultimate Deadline: You have exactly 96 in-game hours counting down to zero. Every run is a race against the clock to finish your game before the deadline hits. Time as a Resource: As the countdown ticks, you must balance mini-games, manage Panic and Bugs, and stack buffs to polish your project. Judgement Day: When the countdown reaches 0:00, your time is up, and your game is automatically submitted for final judging across 5 categories.
(Optional) Please credit all assets you've used
DOTween Pro
Text Animator for Unity
Odin Inspector
Retro Shaders Pro
Windows 98 UI sprites
Windows XP icons
Home Video font - Public Domain
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Comments
This game feels extremely well polished. I enjoyed most of the minigames, and the variety helped keep me engaged. I found the color matching puzzle to be very tricky, so I was pretty proud when I got a good score on it.
thanks for the feedback! we tried really hard to polish it to a shine! glad that's appreciated :)
the color-matching game seemed hard to me too, even though i coded it myself i still had trouble getting through it, probably just my own skill issue xd
This game is insanely good
thankk you so much!
10/10 game! No notes!
10/10 feedback!! thank you!!!
Hell yeah, finished first in narrative, which is where I suck the most! Eheh!
Really polished game; I honestly did not expect that many different mini-games, and everything felt very "production" ready! Loved the art style and everything!
One thing I might try to tweak a bit is the timer when you are selecting a task ~ It feels a bit "wrong" to waste time reading stuff because the clock is ticking, so I ended up kinda glossing over a lot of the description because I felt a bit "too" pressured! But that's a personal pet peeve; don't mind it too much!
Lovely, congratulations on that awesome game for such a short time!
thanks for the feedback!
and yeah i totally agree with that! there was an idea to slow down time on hover, but it felt a bit cheaty, and by the end of the jam i just didn't have time to implement it, but you nailed exactly what i was thinking, it definitely makes sense, yeah!
Really fun game! Crazy level of polish and I loved the aesthetic! Have no idea how you were able to create all those minigames in time!
thanks!!
yeah honestly i don't even know how we managed to make so much! it's kind of a miracle and i'm happy to be able to surprise people with it!
This was really cool. Super nice retro feel and mini games made perfect sense.
thanks, i'm glad the minigames aren't causing trouble and people actually like them instead
What a polished game! I'm surprised that this is made in 96 hours.
Really well described tensions of the game jam developing. I loved every bit!
thanks! we're glad you felt that tension, wouldn't recommend replaying it second time, the jam's over now, time to relax and just play some chill games XD
You know, i saw another game called 96 hours and it was really disappointment, man just made boring crying self-insert. But your game is quite opposite. Really drive arcade and music, cool minigames, impressive work with colors and ui at all. And most important, IT WAS FUN! At the end of results i just think that i want to play more with questions "Could i get better result?" and this desire of playing more really deserve all 5 stars. 3-rd game that i give max rating, you REALLY did a great job guys! Don't be shy about showing off this game, good luck!
thank you so much, this really means a lot!! we didn't expect people to want to replay it for a better score, that's honestly the best compliment we could get i guess lol
can't really comment on the other game since i haven't played it, but thank you for the kind words and the 5 stars, means the world after such a chaotic first jam for us :)
Great submission. Loved the art and the music. Not a big fan of being in a rush but fits the theme!
thanks! sorry the game kinda boxed you in and put that pressure on you, might tone the pace down a bit for next time, awesome feedback, appreciate it!
Great game, i really enjoy it
Please rate my game Flip it
Love the style, so much polish in a jam game. From all the screen effects and audio timings, the game felt complete and was very enjoyable.
thanks! we worked really hard on it and i'm glad it's enjoyable for someone :)
The more games I play the more I am in shock how such games are made in 96h. I love it!
Just incredible!
very impressed by the diversity of the tasks and the effort that went into all of them. really cool game!
Very cool idea. All those minigames must have takes ages. Love the artwork and style
Oh my goodness. Genius game, possibly my favorite one so far. Wish there was a tutorial where I could figure the mechanics out without the pressure of a timer because it was quite overwhelming (which was actually one of my favorite parts), but it was easy enough to click away and fake it until I make it. All the minigames were fun, and the stylization was great.
the concept is amazing and the game is really polished love it
Insane amount of polish in the final product and all its visuals, insane stuff
That was awsome idea fun to play , alsoo ı am fastest coder evet ahjajaja with random and ı thought realy ı have to draw girl image ahahahaa
An amazingly polished and high quality game! The atmosphere, UI, music, and art design are top tier. It delivers a super fun and addicting WarioWare style vibe with unique, chaotic mini games and a clever meta concept. You can really feel the effort and humor packed into every detail. A truly impressive and advanced project!