The idea of needing to time your jumps was super cool! One issue I ran into was not knowing if I had collected a key at first, since there wasn't a sound for it but there were sounds for other things. I think having the zoomed in visual for the player would've worked better if things like background pipes didn't show up as well, obfuscating the visuals and defeating what I assumed was the point; to show how much time you had left. Sometimes it felt like I missed my jumps a bit undeservedly, but when the level design was more focused around restricting jumping, it was really sick.