Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It seems like this is meant to be a precision platformer, but the fact that checkpoints carried over your momentum meant that consistently setting up well-timed jumps was pretty difficult.

That said, if the platforms were a bit wider or the speed without shift was lower to make setups easier, I think this would've been perfect. I like the art, making every element super easy to read and understand. Great game!

Thanks for playing! You do actually lose the momentum you gained by holding shift, but I didn't stop to think that it probably would be a good idea remove all momentum due to having only an hour left for the ending and game over screen while also doing some final movement tweaks. Will definitely change that after the jam!