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This was fun! I liked figuring out what all the abilities were as I went (though, what was the point of the flowerpot…? I never quite understood that one). The key switching, though, I wasn’t sure about. It added some extra challenge, I suppose, but more the frustrating kind of challenge, rather than the fun kind. I think the game would’ve still worked fine without it. The level design was solid overall, though some of the later levels devolved into waiting around for the right transformation - they seemed to be on level-determined cycles rather than being randomly selected, luckily. Nice work overall!

Thank you for the feedback! We appreciate it a lot. I agree with you on the key switching, we'll definitely update that after the jam. (Also, the flowerpot is invincible to spikes, which makes it helpful when you fight the wizard in the final level.)