This was fun! I liked figuring out what all the abilities were as I went (though, what was the point of the flowerpot…? I never quite understood that one). The key switching, though, I wasn’t sure about. It added some extra challenge, I suppose, but more the frustrating kind of challenge, rather than the fun kind. I think the game would’ve still worked fine without it. The level design was solid overall, though some of the later levels devolved into waiting around for the right transformation - they seemed to be on level-determined cycles rather than being randomly selected, luckily. Nice work overall!