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Blunder Construction - GMTK Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #90 | 4.633 | 4.633 |
| Enjoyment | #211 | 4.165 | 4.165 |
| Audio | #559 | 3.747 | 3.747 |
| Creativity | #1888 | 3.823 | 3.823 |
| Narrative | #3460 | 2.671 | 2.671 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a countdown that goes down over time, as well as time penalties for mistakes.
(Optional) Please credit all assets you've used
'Medieval' by newsense.
Many sound assets from Envato.
(Optional) What would you like to be called if GMTK features your game?
Robbobin
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Comments
Played this for so ridiculously long. Incredible game and I loved that buying new stuff worked off the same mechanics established for building!
Nice idea and pretty fun, my only real complaint is that I wasn't rewarded for building bigger than necessary towers during the tutorial phase (I know it hadn't even said that you get more gold for a bigger tower yet but it offended my engineering sensibilities to leave a tower unfinished)
Also could be wrong but I think I might have heard the line timer sound effect going off in tutorial levels that didn't have it?
Great point - if I had more time I would've been a bit more restrictive with how much building you can actually do in the tutorial - maybe just not spawn an infinite supply of blocks?
And yeah, there was a bug in one of the tutorial levels where the timer was triggering after it had already gone off-screen - well spotted :D
Thanks for playing!
A fun game that I can easily see myself sinking "more time than I have" into. The artwork is excellent, the soundtrack is delightful and catchy, the audio effects are a good fit for the game.
The concept of purchasing blocks that I was already seeing in the game seemed a little unusual to me, I didn't quite understand the reason for needing to buy them, but the upgrades or extra blocks I hadn't seen were a great fit for the shop.
Some extra features that may be good additions would include some way to 'lock in' blocks to stabilize the bottom of the tower, or blocks that glue themselves onto the stack to hold in place. Some of the builds got to the point where I couldn't really add any more to the top because there was no flat surface to put things on and they just slide off - so a block that would freeze in place could be pretty useful here.
Overall, a great game - well made, fun to play. Nice job!
Really fun game and I love how when you are dragging stuff you are not fully in control unlike other games like this. I was good at this so I am not sure if it exists but being able to delete stuff from your catalog would be good.
the most polished game we’ve seen so far! the art is gorgeous, the audio is on point! we love how you set the bare minimum to complete the levels but also encourage for aiming higher. really really love the game!
Instantly added to the GMTK 2026 favourites collection. Genuinely insane quality game for a 4-day jam, wow! If I had to give one piece of feedback, it would be cool to be able to rotate the items you're holding, but that might defeat the physics-based challenge.
This one was a lot of fun, the gameplay feel great and the style is fantastic as well! It's really satisfying somehow getting a crazy tower to balance when it really has no right to. I also love the idea that the monstrosities I created are somehow "luxury homes". Gameplay wise, the timer here adds a really interesting incentive to build up fast rather than setting a solid base, because you'll miss the opportunity for extra time if you try to fill out the ground level. A ton of fun overall!
really love this game. too bad I suck at it lol. maybe if you could put like a difficulty level to make it easier for people like me.
Dang this game is super impressive. So polished and genuinely so fun. I'm embarrassed at how many piece I dropped and lost 5 seconds for... but yeah fantastic entry, holy moly.