Very ambitious game!! Some of the mechanics could be more polished, mainly speedrunning which had trouble with detection. I think with the name terminal velocity, it'd feel really nice to have the player character feel faster, especially in some spots that felt a bit slow. That being said, I really enjoyed the creativity for the later levels once we started getting the hang of the mechanics!! I especially liked the final level and the gravity segments, very creative!! Also the line "Shut up I'm watching" killed me dkfjghkdgjfh
Viewing post in TERMINAL VELOCITY jam comments
Thank you for taking the time to play my game!
The final run time at the end credits serves as the official run timer as it's from when you start the game to when you push the button. The speedrun timer is good for segment times, but not if you skip levels out of sequence. I will fix this in a post-jam patch, most likely.
And on going faster: I agree, however, my playtesters were having lots of issues with speed so a lot of the stuff got tuned down for the 'average' player. If I decide to do a post-jam update expect some even higher speed stuff in the future.
Glad you had fun!