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That was a really cool use of the mechanics. I thought the bounce pads felt like a very innovative way to play and the controls felt really intuitive. WASD + mouse felt surprisingly good for almost everything – I’m gonna have to try that next time I do a platformer.

I also thought the art was really cool and stylish, and there was a nice sense of worldbuilding. The dialogue cutscenes were the perfect length without driving me insane, but while still giving me tidbits of story along the way. Great job!