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As soon as I saw the thumbnail and description, I knew you'd managed to come up with a great idea, but I'm not sure that an endless score attack was the right execution. Playing slowly is the optimal choice, but there's no satisfaction from thinking hard about each move because all the turns are the same with no win state, and there's no push to play fast without any sort of time limit.

All that being said, the minimalist pixel art is good and fits the sort of game you've made, the control is smooth and bug-free, and I did have fun during the few rounds I played.

(+1)

Thank you for your comment. I do agree that the game needs some features to add some dynamism. My original idea was for there to be multiple labels and to have a bar that would run out if the player didn't keep eating bombs. 

I wasn't able to add this due to time constraints. But this is something I will definitely be adding in the future.