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I really liked the concept of the game, and it was quite fun constantly having to make strategic decisions while playing the hard difficulty. I would suggest adding L-trominoes and making everything happen faster (both the tile dropping and the arena rotation speed) as you level up (kind of like Tetris) to make it slightly more challenging since I found myself being able to get into a sort of rhythm while dropping blocks even in the hard difficulty.

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Thanks! :)

It should speed up the drop speed as the level increases (which should happen every four turns), but maybe level up needs to happen faster?

I hadn't considered upping the rotation speed as well. Thanks for the suggestion! :)

Yeah, making the level up happen faster should do the trick I think. Also, one more idea I just had: it would be cool to add some randomness to the rotation (have it be random between 90, 180 and 270 degrees) while displaying the next rotation direction :)