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Loved this game. The take on the theme was creative, and the retro aesthetic was well-executed. I think the choice to only have dirt, coal, stone, and gold for the terrain generation was a good idea for a jam game to keep everything simple and clean.

I found myself wanting finer control over the drill, like having it follow my cursor instead of just left/right arrows. The time pressure could be retained by having the camera continue moving at its constant speed and trigger game over if the drill goes off-screen. Arrow keys probably are best, like you have. But out of curiosity, did you try out any other control schemes during development?

Thank you for the review! I didn’t think about mouse movement during the jam, but I did change things a bit with movement during the jam. I had a turn speed upgrade that I think somehow got lost when I was refactoring upgrades at some point because I haven’t seen it when testing, I wonder if that upgrade would have helped with your feeling. In the process of making the turn speed upgrade I made the base turn speed and acceleration lower which might have made control feel worse.