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Cool idea, very tricky! I made it to level 4. I wish you could remove pegs

Thank you for playing!! :)

The restart instead of removing pegs was a conscious game design choice, as I wanted to encourage the player to try a different approach to reaching the exit, if their path failed. But I will look into it :)

My issue with it is I wanted to retry my previous solution after misplacing a peg and it felt very punishing to have to try to remember and slightly adjust when I had it perfect. Pretty frustrating when the game is already difficult. Always good to keep in mind that what seems difficult for a dev is likely nigh impossible for a first time player, I would recommend some rounds of playtesting :)

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What if I provided a limited amount of peg removals?

Players can remove, say, upto 3 pegs in a level?

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Plus, the location of removed peg will be marked by a shadow-like marker, just in case you feel you can place it back in same position