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Seconds To Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5984 | 2.643 | 2.643 |
| Audio | #6146 | 2.429 | 2.429 |
| Artwork | #7242 | 2.429 | 2.429 |
| Creativity | #7927 | 2.500 | 2.500 |
| Narrative | #9737 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Count Down Based FPS
(Optional) What would you like to be called if GMTK features your game?
Lost Figures
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Comments
I definitely enjoy the idea and would love to see what other ideas could be explored with the concept, such as power-ups, different enemies, and I couldn’t help but imagine what a boss battle might be like. I enjoyed my time with it!
The gameplay loop is kinda missing some sort of feeling because rn it feels empty if you get what I am trying to say. Also itch messes up mouse sensitivity for web games (at least for me) not your fault its just a thing.
Thanks for the feedback. Yeah we unfortunately ran out of time, so there are def a few areas that could've used more polish. As for the mouse sensitivity issue, that's actually the first time I've heard of it, so I'll make sure to take a look.
I like the main menu idea of the mouse controlling the player, maybe if you click on play he could shoot the button ^^
For the game, the base is solid but it lacks some juice and progression. Also I think enemies are not doing enough damage, it just encourage player to run straight into their face to kill them for time, maybe it needs a bit tweaking :p
Good job overall!
Thanks for the feedback. I'll take another look at the enemies, definitely something I can improve in a post jam update.
The core is there, and so is the vision, as others have said - having the lifesteal mechanic is pretty neat too! There's definitely some polish that it needs, and some extra features/enemy types to mix things up'd go a long way, as well as maybe some music to tie it all together.
The base gameplay feels a lil weird, with the camera sway and such, so it takes a bit of getting used to - mechanically though, this works fairly well, but it's in desperate need of some polish and TLC to bring it up to scratch.
Not bad for something made in just four days though, a solid start for sure! The bones are there - it just needs teeth now.
Thanks for the feedback. Yeah we didn't really have much time to add polish, but I agree that some music could def make the game feel better.
I think its a good start, but needs more enemy variety and weapon variety. As it is the game gets stale once you get used to headshotting enemies, you can easily survive infinitely. I lasted 10 minutes until quitting.
Thanks for the feedback. More enemy variety is definitely something I plan to add in the upcoming post jam update.
Really solid core for the start of a game! I can definitely see the vision :) although progression is somewhat lacking and at times the sensitivity was a bit jank, otherwise great work!
Thanks for the feedback. Yeah, we didn't really have enough time to add more progression or fully polish the game, but that's definitely something we'd like to improve in a future update.
Really solid core for the start of a game! I can definitely see the vision :) although progression is somewhat lacking and at times the sensitivity was a bit jank, otherwise great work!
The FPS character controller had a really nice feel to it. However, taking down enemies takes a long time, making it very challenging to survive for long
Thanks for the feedback! I'm glad you enjoyed the feel of the controller. And yeah, I agree the enemies are definitely something we'll be looking at and improving in a future update.
Game is pretty addictive, but after some time you get used to it, and without any progression it becomes boring.
Thanks for the feedback. More progression/polish will be added in the next post jam update.
I really liked the SMG and being able to swap between them! I think starting the player off with more time to survive would help get them familiar with the movement and shooting. With the limited amount of time, I think it would be good if enemies had less HP or the player did more damage, or if there were less enemies at the start or more time to start.
Nice job on your submission!
Thanks for the feedback, I'll make sure to place the enemies a bit farther away and reduce their health slightly. Thanks for playing the game