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nickeltin

54
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6
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3
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A member registered Jul 27, 2019 · View creator page →

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I love it, but I have a very hard time distinguishing what food is good and what is bad... Also throwing you out of the game might fit the "vibe", but it is very annoying 

A combination of puzzle and horror is tense, especially when you need to keep an eye on the timer. Too bad third level is broken.

Bawk worked really well in its evil form - kwab, I felt that time reverse. Levels have a great balance, one of the few puzzle games of the jam that I actually finished. Your nickname in a feed is certainly and attention grabber)

I love the idea of richoshets with an additional camera view.  You should have made more levels tho, like 10. Ending on 6 is a bit weak. Love the voice-over, accompanying me through. Hope no bob was harmed during development.

Yeah, that mechanic was a good addition, a lot of people like it. Thanks for playing!

Ahaha, thanks, made blablabla dialogs myself in the last minutes. The timing of the level is intended for you to beat it, just not from the first try, it can take 3-5 tries. Yeah, scoring at the end can be made faster or skippable. Thanks for playing!

I ruled like a chainsmoker cat)

I was a cow all along...  Great game, love voices of the void vibe. The ps1 artstyle is fire too. Got bug where I was softlocked because decided to bring all 4 of my relatives at once to the elevator. Cow me up!

Thanks, glad you enjoyed! You can actually get to these guys if you figure out the riddle 😉

Nice, I got a sense of rythm on the first run, but then keeps missing the timings... Some coyte time would be nice

Completed it all, very melancholic, love it, 5/5.  Automatic show shows was a bit confusing, I guess the "days" cycle and reaper charges mechanig would be better explained with litle tutor, since not everybody will read description. The annoying part, if lane is really crowded and you need to reap the soul in prime, all the other get in the way.

Hahahah, yes, when I first saw it I laughed really hard. Thanks for playing and kind words :D 

I became addicted quite quickly, I spend much more time here than initially planned. Great game!

For 4 days, that's awesome, full two cases, with branching cut-scenes. Music and art is great, the cases too. The board lacks the ability to zoom tho, and a minor glitches here and there.

Damn, putting the interstellar theme is illegal, in a good way) Love the vibe, also reminds me of The Invincible. The name of the game is clever

I feel like I can get better at this game, and there is a big potential to it. 

Wow dude, I wasn't expecting that. Clever of you to make a game about such a situation. The page and the game designed perfectly to work togheter.

Thanks for playing and encouraging words! After a first run, it really lacks ability to skip through everything, that's true. Wasn't able to fit this feature into a tight schedule.

Happy that you enjoyed! Nostalgia for a similar game or similar experience?:D

Thanks!

Thanks! Yeah, with a 4-man team it possible)

Game is pretty addictive, but after some time you get used to it, and without any progression it becomes boring. 

I find it hilarious that the press can squish you)

Thank  you!

Hi! We thought to show jumping as tutorial so late as it required to be percie in that spot. In earlier stages in the game it was more up to player to mess around, and he'll get it one or another way. But probably for better tutorial we would enable hyper jump just later in the game, were it required.
Yeah, some platforms needs to be adjusted to not require a corpse.
Thanks for playing!

Thanks!

Hi, thanks for playing!
Wow, ragdolls flying around is a new one, was it only present in web gl build, have you tried windows?

Heeey, yeah we struggled a bit to make it feel like a finished game. Cool thing that you noticed spawn moving, yeah, that's something I though of would be cool, among other level design tricks. Unfortunately didn't have enough time to make levels to use all of them. 
Regarding controls and physics - its janky, made just to work reliably enough for the demo. Jump height can differ depending on how you move before that, or if corpse gives you acceleration beforehand, either way, as you rightly noticed  its inconsistent and will be reworked if we were to work on game further.
Glad you had fun and thanks for playing!

Nice game, original idea with using corpses is similar to my game. Loved the art, work with lightning, some level design decisions too, like chaining spawn points. However interactable point need a bit more readability, rather then just white squares. Crouching mechanic and corpses that can fall through holes seems unnatural, since character is the same size, level is a grid and you feel like you can go through tight spaces yourself, so that feels like an artificial block.

This game is RATS backwards.
Memes, vibe, music and looks is top notch.

1. I love frogs
2. Game just felt right in every aspect
3. Such little yet so much
How did you did that?

Really stylish, liked the idea, would be cool to have some unlockable upgrades that will make aiming easier, slow item, show partial trajectories, etc

Wow, super cute and addictive. Satisfying to look at the simulation, and available modifiers provides sense of choice. 

Thanks for playing and feedback! Yeah, physics is a tricky thing to setup, we should really work on it if were to continue developing, bodies definitely should be a more reliable tool.

I guess something like x10, but generally found that making x6, especially when you have 50 souls page is much more meta then using machines.

Liked it! Got a strong atmosphere and and good gamefeel to it. Multiplier/Signing machines seems useless tho, seems like they made a game harder, rather then just signing manually with a big chain.

Thanks!

Hi! I did tried "The company of myself", it surely does have catching loneliness  vibe to it which I also liked. Yeah, thanks for feedback, ledges do seem jumpable while their not. We'll gonna rework that part for sure if continue to work on the game further.

Yeah, common problem, when you know your game too well) Happens in my game to, not enough clear direction where player should go and do, in my case.

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Wow, 9 to 5 with inflation simulator hits hard.... And you even need to work on the weekends. But no worries, I'll buy a house some day.
Jokes aside great game, the prices increase each is brutal, and fack that game don't let you leave) Why build size is so big tho, is there some hidden game in it?

Edit: figured out how to exit, huh, now understand what takes so much space)