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1983's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #187 | 4.107 | 4.107 |
| Creativity | #713 | 4.125 | 4.125 |
| Audio | #1497 | 3.429 | 3.429 |
| Artwork | #2103 | 3.679 | 3.679 |
| Enjoyment | #2585 | 3.357 | 3.357 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
90 seconds countdown
(Optional) What would you like to be called if GMTK features your game?
Tim Sorrow
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Comments
I really liked the idea and it was cool to decide the fate of the world like that, but having the choice presented from the very beginning made the decision to click it not feel as consequential especially if you hadn't heard the logs yet and received any messages. Maybe starting right away by receiving a new message and awaiting new info wouldve been better, and only be able to do the final decision at the last 10 seconds? Nevertheless, well done!
Yeah, it does makes sense.... Well, this playtesting is all about!
Damn what a game, the coutdow, the presentation, the gradual comprehension on what is at stake ! Perfect 5/5 I just which there was more missions! I really was fully immersed!
Loved that the game was based on historical data, I decided based on the 99.8% error which made the game quite short for me ( i know its bs). It would be nice to add some kind of guard against this like "hey are you really sure you barely explored the logs?" Congrats on the first game tho, its good!
Short but very interesting! I loved the detail of only having one shot and showing the global statistics.
Thank you! I appreciate this!
I already knew the story, but I think it’s really cool that you turned it into a little game! I hope lots of other people get to discover it too.
Thank you! I hope so too!
Having the game ground in a real historical event is very interesting. It really made me think about our relation to video games and real world tensions. The game is also really well made and has a real visual appeal. It is amazing you managed to do that alone in 4 days, congrats !
Thank you! I'm so glad the historical grounding made you think about that relationship between games and real-world events. Navigating the solo 4-day rush was intense, so I really appreciate the kind words on the visuals and design!
Short but really interesting! I'll admit I may have launched a retaliation but I was a bit confused and overwhelmed to begin with. Once I replied I suddenly realised I was meant to, you know, read the text (that'd be a good start, huh...). But really cool game!!! The permanent decision making feels really impactful for such a interesting real-life story.
Haha, honestly, shooting first and reading later is a classic! 😅 I'm really glad you stuck around to catch the real-life story behind it. Thank you so much for playing and for the awesome feedback!
This was actually extremely well thought. It perfectly fits the theme and it really makes you think whether or not it is a false alarm! There were 3 aspects that made the game considerably more interesting: The fact that you can only decide once, the little bar at the end showing what most of the player had chosen, and the fact that it was based on true events! Incredible job. Short but very interesting and fun.
Thanks a ton for the detailed feedback! Really happy to hear the real-event aspect and the one-choice mechanic worked so well for you. Glad you enjoyed it!
Oh! Such a smart game. I love the historic side of it with the explanation at the end. That's quite a great take on the theme and it really works. I was a bit confused at first as I was looking for the gameplay I kinda clicked randomly (as the dumbass i am) and launched the strike immediatly. It's only at the second run that I took the time to get all the information exposed to really get a sense of the situation. Congratulations!
Haha, launching a nuclear strike on accident is definitely one way to start! ;З
AWESOME submission! I love the concept and it is perfect for this game jam theme! The stress was very real and the situation felt dire - great job setting the tone! I my only critique was that there's a lot going on in the UI, but it was really small and a little difficult to see. Otherwise, an amazing experience! It was really cool how you implemented the percentages of players who succeeded and failed, as well!
Thank you! I will fix it in the next game!
So good. We actually had the same idea for this exact scenario and spent 2 days of the jam making a game about deciding wether the alarm is false or true. But we couldn't figure out a way to make it work for multiple alarms in a row... You nailed it with your idea to make it only playable once! Nice job and solid work! :)
Great minds think alike. And it's good, that you didn't. I like your game more ;)
I like the only played once concept. I just had trouble finding out what I was even looking at for the first 30ish seconds. It would be nice if there was a tutorial screen to just see what the radars are before a crisis even starts.
So true, I realized that while playing games on this game jam. Next time I will be more explicit with controls and tutorial. That's one of the lessons I learned. Thank you!
Quite an interesting take, cool that there is the weight of only being able to play it once! Fun concept, and the flavor is great.
Thank you for your comment!!!! :)
This is great, a historical scenario with the pressure of just playing once!
Thank you! I will keep getting better!
Really interesting take on the theme! Nicely put together too, well done!
Many thanks =D
Wow, I’m amazed, perfect visually and conceptually! Although I just clicked what was clickable, launching a rocket had not worked initially.
Thanks. I appreciate you playing
Very very smart
Thank you!!!
Really interesting! I like how it's only playable once. That's really interesting about the guy who called it first.
You are so nice and you have really great game!
I heard about this story few times ago, and i already know the end but you make me hesitate during these 90s. Audio is simple but perfectly feet the atmosphere and make you feel like There's this extremely difficult decision you have to make. Really great experience you make. I also find it simple the way you make me live and feel what Stanislav Pretov may have experienced. in the futur, i really want to make game like this talking about histories i want to share.
Thank you! It's my pleasure!