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vojtechx

58
Posts
5
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3
Following
A member registered Sep 10, 2025 · View creator page →

Creator of

Recent community posts

thank you so much for the feedback and playing! I loved your game, I spent quite some time on it:D

What a game, so addictive, shame it lets you underflow the numbers, i suspect top 20 ; )

This war of mine as inspiration? I liked the concept but i lacked some feedback like what is the human vs zombie strenght ratio? Why is my survivor count going down (xd)? etc...

Anyway congrats on your game, if you polish it it could be really fun to play

How do you win first level? I liked the concept of being constrained on the movement, the shots seemed useless

How to set a proper aspect ratio guys? I have like 1:28 ratio

guys any tips on "

Downloading failed: HTTP error 502 on file Utility.js

" ?

tough to understand, nice concept

I like the password game so of course I had to try this. Creative concept , fun game!

how do you overcome the 1st lvl?

Such a well-thought-out game! I only skipped last three levels (because I was thinking about losing spending my time). I loved how there is a natural hinting mechanism: when you play a level for some time, you can start to calculate how many segments are missing and where which gives you a natural hint for your actions.
Also thanks for the artworks, breeze of fresh air in AI slop era. 
Really fun game, its one of the games I spent the most time on.

real : D

I quickly developed insane hatred towards Gubgub, that dopamine hit when his cauldron explodes : P. Really clean aesthetic, polished game.
What I would improve is the AI: add more randomness, more variety. I quickly found that the best strategy is to never go for the dynamite by myself, just fish it out and peek cauldron and the moment he picks up his dynamite put it into his cauldron. Could be fixed by limit on how long you can hold the dynamite (then you explode).

Good game, I enjoyed it.

how do you swap? i only figured that tab activates slow motion

Hi, thx for feedback and playing! The gears are part of a clock mechanism, see description for more info.

Really, really polished game which is fun to play! I did not like the 3D view, maybe i missed rotate/ pan option. The Normal AI felt stupid sometimes, blundering mate in 2.

Really, really polished game which is fun to play! I did not like the 3D view, maybe i missed rotate/ pan option. The Normal AI felt stupid sometimes, blundering mate in 2.

Nice narrative, relatable, the game is fun to play! I liked the smooth UI. the game became quite hard when you have to start setting the alarms.

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I think it would be nice to give player some (even really short) time to just build, the endless need for rhytm management is tiring a bit. Otherwise really cool game

Loved that the game was based on historical data, I decided based on the 99.8% error which made the game quite short for me ( i know its bs). It would be nice to add some kind of guard against this like "hey are you really sure you barely explored the logs?" Congrats on the first game tho, its good!

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Loved the narrative, the cat and the composed music. Game is fun to play, hope it reaches even more people!

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Great game, finished it, the puzzles were well thought out and I did not even need some of the notes. The visuals may seem a bit minimalistic at first, but even just few minutes in you will discover beautiful artworks. Nice post-processing and animations too.

Audio is on spot, the only questionable thing is the 1minute lock mechanic. At first it makes sense: in each round you discover something new that you rush to the next round, excited, dopamine hit from making the progress...On the other hand, when you get stuck, not able to wrap your head around some puzzle, it is just annoying. But overall it is just a minor flaw (or maybe intended feature so the finishing the puzzle is even more rewarding).

One of the best GMTK2026 games.

You will figure it out, do not give up you are close.

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genuinely fun game, loved it, finished it, wishlisted it. I just hoped that acid tunnel of love would actually be acid genre music...

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The randomness was funny. The game ofc lacks depth, but if it was your first game jam, whatever, congrats on uploading. Is it just me or there is no audio?

Simple yet effective concept, fun to play. Polish this game's visuals because it has a great potential!

Great concept, fun to mess around. Polishing the visual/audio side of the project could result in a solid game. Also maybe add more feedback for the player.

I liked the dialogues, some of them made me chuckle. I cannot complete the game because its really hard to make sense of. It would be nice to give more hints (even just UI) to the player

Thank you, the audio comes from Pixabay

thanks for the feedback!

I am so confused? How do you utilize drool and the code? Can you prevent the fire or just extinguish it?

ok it felt like a minecraft piston sound

loved the narrative, the text was sometimes heard to read.

So polished!

Fun, really polished but lacks depth.

Cool, original, fun to play, only lacking some music/ambience and "jumpscare" sound.

Really interesting mechanic, did you come up with it? Took me a while to defeat the Normal difficulty, great game!

Not original, Main menu not really visible, inconsistent art style, is the background AI generated?

Classic analog horror/No im not human. It would be nice to recall the signs of anomalies during the game. After descending, the anomaly thanked me and left me on black screen. The game was a bit too long and repetitive, it would be nice to be able to eject someone in the middle for instance because it felt like just watching something rather than a game.

ok

Really good art style, interesting mechanics, was just hoping for more materials. I am impressed by the amount of diverse levels. I loved the sand hurricane where i won by placing only one useless rod.
More feedback for player would be nice.