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(+1)

I quickly developed insane hatred towards Gubgub, that dopamine hit when his cauldron explodes : P. Really clean aesthetic, polished game.
What I would improve is the AI: add more randomness, more variety. I quickly found that the best strategy is to never go for the dynamite by myself, just fish it out and peek cauldron and the moment he picks up his dynamite put it into his cauldron. Could be fixed by limit on how long you can hold the dynamite (then you explode).

Good game, I enjoyed it.