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Anfray L.

257
Posts
8
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1
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Damn, the game was awesome, congrats ! I really enjoyed playing it :) So impressed you made that in 4 days

Thanks so much :D Glad you liked it ! We have less merit than you, we were 4 ^^ But still we're really happy about how it turned out ! :)

Thanks for the feedback ^^ Yeah the font was what I already had installed with a bit of a sci fi theme x) Designing the UI at 2pm makes those kind of shortcuts ^^ But if I ever do another sci fi game, I'll try finding another one !

I really liked the game's feel and ambiance ! The art style is incredible ! :) 

Simple concept, but really cute aesthetic and nice ambience ! Congrats on the game :) 

I really enjoyed how polished the game was with such clean looks ! I would've loved more info on how to improve my progression in-between runs ^^ Congrats on the game ! 

I absolutely loved the aesthetic, and the way you described the elements for the potions to make them (and the french translation was a very nice addition ^^ ) ! Congrats on the game ! I would completely imagine it as a fully fledged game 

Really simple game, but endless runners are always nice, and I felt like I knew the terminal x) 

I love the concept of bouncing bullets ! And the bull times are really satisfying ^^

A really fun concept ! Having to strategize on which timing you click on the wheel to fight was a really nice idea ! If we could see the enemies in more details (and the attacks) I think it would get extremely satisfying (but I get that in 4 days it might have been hard ^^). Congrats on the game ! :) 

Aw thank you ! :) That's really nice !

Thanks for playing & for the feedback ! :) Yep, an easier onboarding would clearly be our next goal if we had more time ^^ We struggled on it until the end. Noted for the crashes, we'll check them if we consider to go further with it ! :)

A nice concept with really cool pixel art ! :) But I just wished there was a bit more interactivity, it was a bit hard to understand what would trigger what ^^ Anyways, congrats on doing that much in so little time ! :) 

Wow thank you for the compliment ! Glad you enjoyed it ! :D 

A really simple game, but after a while I started feeling like I traded real stocks with the stress that comes with it x) Congrats ! The only thing I would've liked to see on top of that is a summary of all the stats I have to confirm that they increase/decrease :)

That was really fun :D A really simple idea, but all the stuff you added around it made it really worth while ! Congrats !

The mix of trivia + RPG is awesome xD And the art style is very unique, the 3D-like style while in 2D was very nice ^^

This was SO fun ! :) The combat is really snappy, had to try again a few times some levels, but you really nailed the feel of the game ! ^^ 

I really enjoyed the boss, having to thing where you move next on top of the usual combat :) 

You really nailed the old school windows aesthetic ! Congrats :) 

I liked the evolution of the skip button's behavior ^^ At first I really didn't like the fact that it opened a real ad, but I understood after that it was a fake one xD 

The game is really beautiful and has a lot of charm to it ! :) But the attack and parry timings are a bit frustrating (the anticipation phase is sooooo long). Still, congrats on doing such a polished experience in so little time ! :) 

Although the game is not finished, what is in there is qualitative :) The hand is beautiful drawn, the music is really nice and jammy. We did a rhythm game too, but were 4 to make it. I can't imagine how tough it is alone, congrats on that ! 

Damn, coming up with a twist on chess is no small feat x) congrats, the game was really fun ! It took a bit of time to understand how I could place the second cap down, but once I understood that, the game was really engaging ! :) 

I really enjoyed the movement system that you created ! :) My only problem with the game is the amount of levels, I would've liked more levels exploring how the game worked ^^ (might be the best sign ever that you made a good game ^^ ) or maybe giving a clear challenge as to what is the minimal amount of input needed for the level :) 

Really interesting concept ! Had a lot of fun ^^ I'm not sure I understood the right part of the screen that was not the items I already had, but outside of that it was nice to check if an item was fake or not and then entering a bid war :) 

We had the same problems with our visual effects x) We have a black screen with a fade at first only to preload all our resources to prevent some strong freezes later down the line (since it's a rhythm game, lag was THE killer x) ) 

Having the game ground in a real historical event is very interesting. It really made me think about our relation to video games and real world tensions. The game is also really well made and has a real visual appeal. It is amazing you managed to do that alone in 4 days, congrats !

A bit hard to understand what to do, but the visuals and overall ambiance was really cool ^^ 

The game has a real simple concept that works really well ! :) It was a bit laggy at first and was sometime a bit hard to read, but it was very fun and definitely made me stressed a few times haha 

Loved the pizza theme ! :D The game has a really unique mood ! I was confused about kicking the pizza dispenser but understood it after a bit ! Congrats on the game ! :)

The game is incredible. The graphics and controls make me want to have a full fledged game with it. The puzzle was nice, atmosphere soothing. Honestly, I don't know how you managed to do this full experience alone. It is amazing and you should be proud of it :)

The game is absolutely beautiful, the transitions are really nice and the overall concept is quite unique ! :) I had a bit of trouble with the inputs (the preview make it seem like you can spawn platforms anywhere, but they can only spawn on the ground, I started sometime a spell to pass time but didn't understand how to end it). Those are details, overall, congrats on pulling something that looks so finished in so little time :) 

The game was very fun and good looking ! Only frustrating thing is that when a zombie catches on to you, you have to flee and lose some time before being able to do again the same challenge ^^ But it was nice none the less ! Thanks for the game ! :) 

A fun minigame that made me think a lot about the Super Smash Bros challenges where you need to take out a certain amount of enemies before getting outed yourself ^^

I had a lot of fun and the overall concept and art direction are top notch ! Got a bit confused with the eyes mini-game, but outside of that, it was really unique and fun :) 

A really coold idea ! I felt the key bindings were a bit uncomfortable at times (ex: right click and left click, why not left click and then left click released ?) but it was fun and often clever :) Congrats !

Thanks ! :) 

The only thing that oculd be improved i think is not to have to press space at the end. Each time I saw a punctuation mark, I tried to type it and didn't understand why it didn't work, it might be adding friction when none is necessary :)

Wow, wasn't excepting such a cool concept xD The art is amazing, the fact you play is coach is novel, and having the challenge in itself tell the story is really well though off ! Congrats on the game, it was - so - fun ! :)