Play Gurt
Gurt's Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #9342 | 1.569 | 2.000 |
| Enjoyment | #9536 | 1.765 | 2.250 |
| Artwork | #9647 | 1.765 | 2.250 |
| Creativity | #10232 | 1.569 | 2.000 |
| Audio | #10283 | 0.981 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a hidden countdown (timer) that changes your weapon every 10 seconds.
(Optional) What would you like to be called if GMTK features your game?
Keith
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Comments
Wish the counter for changing the weapons was actually visible, I was pretty confused at first! Definitely missing some things but overall a solid entry with some nice spritework and enemy variety. I especially liked being able to turn enemies into ice cubes and throw them, but all the weapons that worked had a unique and nice flow to them. Nice work!
Thanks for the feedback and also playing! The counter showing the next weapon (and better UI in general) was initially planned, which would've been really cool, but I ran out of time, which was not cool. I'm glad that you enjoyed the sprites, its definitely way WAY better than what I submitted last year.
The different weapons were actually a lot of fun! The yoyo didnt work for me as you mentionned, but it was quite fun to use anyway. The sword worked REALLY well for me. I think you could add an animation for enemies that get hit to make it clear when a weapon does damage. But overall the game was challenging and the mechanics all worked for me once I understood how to throw the ice blocks. Good job!
Thanks for playing and giving feedback! I'll definitely have to add some particles and knockback on the enemies whenever they're attacked after the voting period.
Aside from the headache that the yoyo caused in development with the bugged damage, it was super fun to come up with that weapon and put together.
Gurt is cute
some may say he's...
Gurtlicious (Delectable)