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I loved the concept for this! I feel like some of the mechanics weren't communicated very clearly though, and the map doesn't reflect the changes to loyalty, at least in the web version. The loyalty and fervor didn't change after events or between days after a certain amount. most stayed stuck at 5, 10, or 15% fervor and 30-40% loyalty. By those standards, nothing should've revolted, but the province revolted anyways, which confused me.  Still, I really enjoyed the game, the music, and the narrative!

(+1)

Glad you enjoyed it despite the issues! We didn't have time for playtesting tbh so there's a bunch of issues like the ones you mentioned (for instance the loyalty/fervor not changing is because the tooltip wasn't updating properly, but the actual values were correct under the hood), we're gonna be updating this game after rating ends to fix these sorts of issues, make sure things are communicated better, do balancing, etc.