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A jam submission

Terminal FuseView game page

GMTK Game Jam 2026 Entry
Submitted by PhoenixFlame101 — 23 hours, 39 minutes before the deadline
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Terminal Fuse's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6543.9003.900
Artwork#13733.9003.900
Audio#14183.4503.450
Creativity#19573.8003.800
Narrative#48072.4002.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game involves pushing bombs with a limited fuse to find your way to the exit.

(Optional) Please credit all assets you've used
All credits and licenses in the description.

(Optional) What would you like to be called if GMTK features your game?
Abhinav Chennubhotla

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Comments

Submitted(+1)

Clean puzzle game! Very polished visuals and sound, the levels introduce new mechanics very effectively and I had myself scratching my head on some of the levels. Good work! 

Submitted(+1)

So cool and fun and tricky enough and very slick mechanic, juicy too and looks great, sfx nice. really good hard to complain. Spent a lot of time though putting my finger on the screen counting cells but not sure what you can do about that one haha

Developer

Thanks!

I guess making the levels smaller might’ve helped with the finger on the screen problem. I picked out a tile asset with a clear border to help with this, but not having to do it at all would be nice.

Submitted

Really cool submission! Pushing bombs with limited fuses to clear paths creates a fantastic mix of spatial puzzle-solving and frantic time management. The core loop builds excellent urgency, and small details like the squishy character feel add a lot of charm to the experience. For future polish, adding a highly visible countdown effect to the fuses would help players plan precise moves, and implementing an input buffer would keep movement feeling silky smooth during high-pressure moments. Great work putting this together!

Submitted(+1)

Wiggly and squishy characters heehee... Love the small details. Music pick choices are well.

Not a problem or issue in game just a food for thought: Have you considered about input buffer, which is saving user inputs for a while to trigger game actions, so that when the player is trying to go in one direction and spam clicking, it would be more smooth / less waiting time in between inputs?

Developer

I did try doing this at the very end of the jam, but I didn’t have enough time finish and test it. I did allow echo, so you can keep you movement key held down and it should work. But yes, this would’ve been a nice QOL feature for the game jam build.

Thank you for playing!

Submitted (1 edit) (+1)

Really fun!! Great polish on the undo and restart features, made it easy to just keep going without much difficulty. All of the levels are really solid and unique. Cute art and a great use of the theme too, awesome work :)

Developer

Thanks! I definitely put more focus into the polish than making more levels. Not sure if that was the right decision, but thank you for noticing it! A game like this is impossible without a restart or even undo.

Submitted(+1)

the music, the pixel art and the simple puzzles work really good:D

Submitted(+1)

I DO NOT play these kinds of games though it honestly was pretty fun, with some good sfx, nice music track and maybe a more confined area to play in I think it would tye it up pretty nicely. I Love the art too bro, and the name is PEAK!

Developer

Thank you! Yeah I definitely should’ve made the tiles a bit larger in the screen, but these started as my test levels and I didn’t have time to update and test the new sizes.

Submitted(+1)

nice puzzle with a pretty cool concept

Submitted(+1)

It's a simple but engaging puzzle game with gorgeous visuals.

Submitted(+1)

Nice little game, short and sweet. 

Submitted(+1)

What a great puzzle game! I'm not nearly smart enough for it, but you taught the mechanics simply and I can see this expanding later on. Excellent job!

Developer

Thanks! Sorry you couldn’t complete it, I tried to balance it to make it possible to complete without too much time spent thinking, but only so much I could do in the one weekend I spent on it.