The sound effects are very satisfying to listen to whenever the marble hits the pegs, and it's pretty cool that you can just place pegs wherever you want to. I'm curious if there should be an option to see where the marble went in your last run so you can place the pegs accordingly, it could be like a bit of an easy mode in the game. Also seems like some of the UI and the backgrounds are a little low res, not sure if that's just a stylistic thing.
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PegSmith's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3651 | 3.444 | 3.444 |
| Enjoyment | #3998 | 3.056 | 3.056 |
| Audio | #6124 | 2.444 | 2.444 |
| Narrative | #8662 | 1.722 | 1.722 |
| Artwork | #9157 | 1.944 | 1.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every peg acts as a countdown. The marble decreases the counter the first time it hits each peg, and the exit only opens when the countdown reaches exactly zero. If the marble hits another new peg after that, the countdown goes negative and the exit closes again. Players must carefully design the marble's path so the countdown ends at precisely zero.
(Optional) What would you like to be called if GMTK features your game?
Septarap




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