Play game
Beware of Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3698 | 2.942 | 3.750 |
| Enjoyment | #5445 | 2.746 | 3.500 |
| Creativity | #5655 | 3.040 | 3.875 |
| Narrative | #6108 | 2.157 | 2.750 |
| Artwork | #6754 | 2.550 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All enemies have countdown.
(Optional) Please credit all assets you've used
"see description for full credits"
Leave a comment
Log in with itch.io to leave a comment.




Comments
the overall game was fun, tbh.
I love the idea of countdown enemies, it reminds me of puzzle games that have "bombs" (which need to remove before the countdown end).
Also i notice something that, when I miss an enemy, i stuck in the normal mode forever, I had to restart but it still fun tho! (i love to retry to beat my previous score)
The music was rlly great!
And I also notice the leaderboard feature, this is a biggest plus point! I can't imagine how yall have worked hard on this!
Thank you very much for playin the game.
Yes it has been tough tbh to finish at least 1 level... I wanted to have at least 2 at the beginning of the jam... But the boss took me so much time to implement that I "just" added an infinite mode just as a bonus.
Glad to ear that you enjoy retry to beat your score ^^.
The Addition of an infinite game mode and leaderboard bring a lot here! Liked the idea of enemies having countdowns although i felt the boss targets were not ideal. Great Game overall!
ps. i got second on the leaderboard
Thank you for playing and feedbacks.
Fun game! I like the fact that the enemies in front arent always the ones that you should prioritize. The boss is also really cool.
Thank you very much for playing. The boss took me approximatly 4h to make ... Did not expected that much 😅
nice game, not sure what the difference is between the green and red numbers are, the core mechanic of each ship having a count down would have been stronger if they didn't also move off the screen and had more emphasis on prioritising your shots on low time targets. maybe add a pulse effect on targets about to reach 0 to draw your attention.
Thank you for testing the game.
The colors are designed to help you target the right ships first.
Dis not have the Time to implement more enemy variety and countdown... The boss took me at least 5h to implement...
I think I have to give this game huge props for having a working online leaderboard and (at time of writing) having me at the top of it ;) Okay, so nobody else but a placeholder score from the dev is on there yet, but I'm gonna take that, even if my score's probably not all that impressive.
I think this is very neat, having enemies with countdowns to loss instead of preventing them reaching a target is an interesting take on the genre, and I was pleasantly surprised by the first(?) boss, which was quite impressive looking and absolutely smashed me. Impressively done!
Thank you very much to took the time to play and post a review.