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Interesting ideas. I thought the teleport was pretty neat, and the pogo was cool.

I’d recommend adding a reset button so that the player can reset if they use too much ammo. This is generally pretty simple in Unity: just reload the scene when “R” is pressed. I assumed the farthest platform was the goal so considered the game won when I reached it. Would have been nice if there was something like a flag and a win message when you reach it.

That being said, good work overall! Takes me back to my days as a trainee ninja. Times were tough back then so we actually only got one kunai each. And if you broke or lost yours you were stuck using a fork for the rest of the semester.