Clever, cute, and fun! But I needed more frequent checkpoints I'm going to get to the end =/
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Cactincrement's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #406 | 4.260 | 4.260 |
| Enjoyment | #1097 | 3.740 | 3.740 |
| Audio | #1771 | 3.360 | 3.360 |
| Narrative | #2131 | 3.000 | 3.000 |
| Artwork | #2578 | 3.540 | 3.540 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a tall, sentient cactus whose height steadily counts down as you play!
(Optional) What would you like to be called if GMTK features your game?
brugabrug
Comments
Loved the intro! Really caught me off guard XD The cactus's face is so cute, and the growing and shrinking mechanic is really unique! Very nice take on the theme! Great work!
This was amazing! One of my favorites so far! Such an amazing take on the theme. I thought the level design was just top notch and did a really good job of teaching the mechanics and then expanding on it in some interesting way. Managing the height of the little cactus guy was just the right amount of challenging for me. The cactus guy was so cute too and I thought the sound really fit well with the experience. My only feedback (as others have pointed out) is that I feel like there could have been more frequent checkpoints. I would absolutely play more of this!
Very cute mechanic. I love the use of height as both a benefit and an obstacle.
Brutally hard, which I don't mind, but I would have liked more frequent checkpoints - it's too frustrating to die on a section only to have to repeat the previous section again to have a chance to play the hard part again. (In a game like this, I would want a checkpoint in every "room", so deaths are cheap and the challenge is "can you do this once?" not "can you do this sequence of rooms perfectly.) though I realize others may have different opinions.
Also the platforming did not feel great or precise - it is too slidy for me and the gravity is too high. (The section where you have to quickly make blocks to cross a large pit of spikes should be quite simple to do, but I found it infuriating because the horizontal motion would slide off the end or not move far enough causing the block to go up on top, then I would have to jump and risk sliding off again.)
I think this could be an awesome puzzle platformer with some polish and playtesting!
An interesting twist on runner games. Made me want to have a cactus in my desk
NOO WHY IS HE TOUCHING THE EVIL WATERR
ok i actually love this, super stressfull and made me rage quite a few times, but still loved it, super clever levels, nice theme interpretation and cute pixel art that makes me want to help this cactus at all costs
You could have called the game cactdown x)
Really clean puzzles! Well done!
Such a great game! It's so clear and easy to play! The gameplay is crystal clear and the features are so smart! Huge congratulation, you definitely should push this game further, this little cactus has so much potential! Also very smart take of the theme
solid entry! maybe i am a bad player but sometimes its feels abit weird when sometimes my head dont shrink when i drank the forbidden water. map 3 was super hard but i managed to clear it. great job!
This is SO clever! I love that you can stick your head to substances. I love the forbidden water. I love the tall cactus. I love the tutorial section to get used to the control before the controls started. Just well done all around!
Really cool! The first level transition hooked me! The character sticking to ceilings is such a fitting mechanic! Love the music too. My only issue is the deaths can be a bit instant without time to process what happened.





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