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Firework Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #431 | 4.312 | 4.312 |
| Audio | #1032 | 3.562 | 3.562 |
| Creativity | #1911 | 3.812 | 3.812 |
| Narrative | #2873 | 2.812 | 2.812 |
| Enjoyment | #6682 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to set up fireworks in time for New Year's Day, which has a "countdown" celebration.
(Optional) Please credit all assets you've used
see description for credits
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Comments
I don't know why but I could not figure out even the tutorial. But it's a neat idea!
I couldnt add color to my fireworks, i put the fire work in the tub clicke the color the tub and the firework would jus got back to my ui. Cool artstyle n music tho
Game is real tough, but it's the best interpretation of the theme I've seen so far.
Thanks! :D
Cute game and love the characters but the gameplay was confusing even after the tutorial... still, very original idea :)
Art is cute and I can see some potential in the premise, though the whole concept seems a bit convoluted.
I also believe that there are some mechanics that don't really "do" anything to make the game feel better. For example: why do i have to "wait" for certain firework types to be delivered? Couldn't those just be there, at all times? Is it so that the player cannot just throw a bunch of them to the inventory?
Don't feel discouraged though! Now you see the benefits of playtesting :)
I wanted to encourage the people to multitask, e.g. set up the nodes while they're waiting. My thought process was that you should always be multitasking, but if the timer is short enough (since it's random), you could weigh your options and maybe just wait at the stall. However I understand that this probably wasn't the best way to achieve this, and I should've had more people playtest earlier!
The characters are sooo cuteee.
Gameplay wise, it's a bit confusing; I wish it had had a better and more polished tutorial. Would've been great otherwise.
Still, great job.
Couldn't get past the tutorial. I have no idea what I'm supposed to be doing and the game doesn't help much in terms of guidance during gameplay, at least for me
The cute art on the other hand is pleasant to look at. I like way the game prevents you from going out of bounds, gave me a chuckle
Yeah, I only had someone playtest the game on the last day, and they were confused even though they knew the premise of the game ;-; This also meant that the tutorial was a bit rushed. Could you give some feedback on what exactly was confusing? I'll keep it in mind for any future projects :)