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Quackcelerate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4867 | 2.867 | 2.867 |
| Narrative | #5460 | 2.267 | 2.267 |
| Audio | #6350 | 2.400 | 2.400 |
| Artwork | #6577 | 2.600 | 2.600 |
| Creativity | #7256 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The timer counts down, and after lapping, the time limit counts down.
(Optional) Please credit all assets you've used
Most sound effects were from PixaBay.
(Optional) What would you like to be called if GMTK features your game?
All-Stars
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Comments
Nice game submission. Overall it was pretty fun, but there was a spot that was frustrating to figure out, it was the room with a spring on a box.
I liked the duckling’s art and animation, but more can be done in regards to movement and use of game mechanics like the jumping platform
What do you mean by more can be done? Do you mean more work on the physics, or that the level design could be better? I do agree with the usage of some items; there was 1 I only used once!
By movement I mean it can be made to feel better, currently movement has some clunky feeling, especially wall movement, not saying it’s bad, but it can be made better
The wall climb is a bit difficult but that might just be me. I really like the duck. he is so cute.
A fun platformer, like the detail in the movement you put into it! Most gamejam platformers have the basic movement, but I liked the detail of the wall climbing & diving. I can see the inspirations of Pizza tower. Also I liked the animation of the duck main character in how they run and jump.
Thank you! It was my first time coding physics as well so I'm glad you liked it. I animated the duck and some sprites were last minute (mainly the dive and wallslide), but the idle and running animations I was very proud of.
This was really fun, well done! :D
I love the mechanics of pizza tower so this game was quite familiar although the controls are a bit weird, and the colors were quite random. Also the camera could use some work but with the right adjustments, this game would be a banger
Thank you! This was my first time making a game with custom physics so I'm fine with a little jank. The theming just kind of came to me and it stuck. I guess the camera wasn't perfect but what issues did you have with it?
The camera jumps around a lot. But good game :)
I did lerp it to smooth it out a bit, but it still was a bit fast. Glad you still liked it!
this game has a lot of potential that i think with some more polish could be something great! i like the theming and the art direction. the nitpicks i have are that the movement occasionally feels a little clunky even when running at full speed, and i got stuck in some rooms due to either lack of direction or tight platforming that i just didn't really understand (particularly in the 3rd room, i couldn't make the jump from the top left to the top right so i just went for a walljump underneath). another thing is that the moving background contrasted with the bright colors in the foreground and hurt my eyes at first, but i eventually adjusted to it. that being said, speedrun games are super fun and i like the level layout, i would just say polishing the movement is the most important thing. learning the best routes was fun and felt rewarding!
Thank you! I haven't ever really messed with coding physics before (I've only really made RPGs and have used RigidBodies for the misc. projects that require physics). I know that they can feel a little strange at times but it felt consistent enough for what I could manage. I was a little unsure on the art direction, since I wanted a dithered kind of pre-rendered genesis look but wasn't familiar with dithering, and a lot of scenes use vector art which mildly clashed (fonts and the stars) so it's good to see that it was received well. The 3rd room was heavily inspired by the penultimate room in John Gutter from Pizza Tower, and after breaking the boxes, you can kind of recreate this one speedrun trick where you go diagonally between the platforms. As for the background, I remember in an earlier version where the player was faster and the game was lagging more from recording, a viewer said that it looked bad, but after slowing things down and actually making levels, I thought it looked alright and didn't hear any complaints. I am very pleased to hear that you enjoyed it!
Had a lot of fun palying this :)