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THE WORLD WILL EXPLODE IN 60 SECONDS!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #940 | 3.490 | 3.490 |
| Enjoyment | #1852 | 3.531 | 3.531 |
| Creativity | #2671 | 3.653 | 3.653 |
| Audio | #3866 | 2.918 | 2.918 |
| Artwork | #3936 | 3.224 | 3.224 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The world explodes in 60 seconds, and there's a counter for it! Along with other counters which act as extra 'rules' to follow; play the game to see for yourself!
(Optional) Please credit all assets you've used
all assets mine!
(Optional) What would you like to be called if GMTK features your game?
CookieJar (Randolf)
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Comments
Controls are snappy! And I love the snappy little avatar. I like how I become a tiny square when I press down. This is hard, I'm not very good at platformers, but I had a good time! The art and sound strongly recall a retro style I appreciate, the sound really seals this. I'll try a few more times to get to the end, but I wanted to leave a comment here before the Jam was over.
I'm actually planning on recording a finished playthrough of the game to upload shortly after the jam, just in case players feel like it's too hard but still want to see through the end, so don't feel too pressured to finish the game. Thanks for trying it!
THAT is a smart idea.
I quite like the idea having to time the extra rules myself and it added a lot of extra interest for me during the platforming. I can't say I feel like I ever figured out the window within the count to jump/duck though, so I ended up just spamming the inputs like a maniac. Regardless, I had a lovely time!
You might be the first, outside of my playtesters, to mention the tight window of the 5th count check. Sorry about that! I couldn't figure out how to loosen the window until after the deadline. Thanks for playing!
I did have fun, giant bomb in the sky, thank you :)
Timing every plot beat to the music was super satisfying, and I love the art a lot. Making me count in 5s to a 4/4 song was absolutely devilish, but challenging and satisfying nonetheless. I do love rhythm mechanics. Great idea, great execution!
can confirm, the world does blow up in 60 (I had my doubts) I like this i like the rules (according to comments) that come in too they (seem taht they could) make me stress more but I think thats the point. Cool gamee ( i cant get past level 1 this is already very difficult)
Had a lot of fun with this ! I really liked the idea of keeping track of the countdown in your head, and the new mechanics kept things interesting all the way through. The controls felt good, and the game has a lot of charm. Great job !
AAAHHHHHH!
THE WORLD WILL EXPLODE IN 60 SECONDS!
is a great game that made me scream in panic whenever I failed a jump. All these extra rules in the end make it pretty hard to finished but it's possible
This game is definitely designed to make you panic, so in a twisted way I'm glad you felt panicked xD. Thanks for playing!
I liked the challenge of having to count in your head when to jump and an extra layer of difficulty got added when I also had to remember if I had to duck or jump, which I also liked. I liked the ending the most, where you had to look back to the timer to see when to jump/duck, while also having to look forward at the level (though I thought it wasn't that challenging). The game is also really polished! The controls feel good and the art is nice. Good job man!
Great game! Huge congratulations! It's incredibly well-made, and, for me, the difficulty hits the perfect sweet spot to make the player feel the pressure of the bomb timer. Great job!
By the way, if you have some free time, I'd love for you to playtest my game as well and let me know what you think!
Thanks for playing! Are there any things you like or dislike in particular about my game? I'll play your game when I have free time.
Thanks! If I had to give a critique, though I know this one is a bit outside the scope of a jam, it would be about the narrative. With a different storyline, you could turn this into a really cool full game, giving off a strong Majora's Mask vibe with that looming pressure! As for the art (which definitely isn't ugly, far from it!), a bit of a revamp could give it a more vivid and interesting atmosphere. Right now, the game feels a bit lonely. The bomb is genuinely scary, and the visuals build up this isolating, almost haunting vibe of the world ending. Adding more vibrancy could create a fantastic contrast between a warm, lively world and the heavy, tragic reality of its destruction.
Oh, wow that's incredibly solid advice! Thank you! Actually, that contrast might've been what I was going for, but I didn't convey it as best I could. Thank you so much! How far were you able to get in the game?
I'm so happy the feedback helped! I played all the way through and managed to beat it! It was definitely a challenge with that timer pressure, but I had a blast all the way to the end
Cute level game. I think the first bit trying to get through the gap was too hard for me :D
Aw. Shame. There are four levels, each of which adds a new rule on top of the first one, in case you're curious. Thanks for trying my game anyway.