Play Zer0 Fact0ry
Zer0 Fact0ry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1895 | 3.821 | 3.821 |
| Enjoyment | #3491 | 3.154 | 3.154 |
| Artwork | #3901 | 3.231 | 3.231 |
| Audio | #4327 | 2.821 | 2.821 |
| Narrative | #6954 | 2.026 | 2.026 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about creating energy with subtraction. When the numbers go down, more energy is produced.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I'm pretty bad at it, but fun game nonetheless.
The game concept is really fun. Reading the instructions I was a bit worried it was going to be difficult, but it was actually very straight forward.
Fantastic work, well done!
Loved the game, its concept and the art. Having the condition makes the game more strategic and fun.
Thanks for playing!
Cool game! Mechanics wise it works really well and is smooth to play. The UI was most intuitive and I enjoyed all the little details like the way colors worked. The biggest thing this needed was more oomph behind moving things around and zeroing out numbers. The entire bottom lighting up red was a good start, but sound effects, moving parts with principles of animation would have done wonders. Great job.
Thanks for playing! This is my first videogame and I've learned a lot. I really want to improve my game making it more satisfying. Thanks for the feedback :)
Congrats on making your first game and submitting it to this Game Jam in such a short time! :D
The factory and card art style are really neat and the game idea itself is very creative. I love how you took a simple idea and added cool mechanics like the Workbench, Upgrades and also Conditions to restrict the solutions. That really elevated the gameplay and decision-making.
Just an idea that came to my mind regarding the energy bar: Since the setting is a factory and the cards are already placed on conveyor belts, I thought it could be interesting to actively control the conveyor belt left or right to reveal new cards (or empty spaces if they were already taken). Each movement could consume energy instead of it constantly draining, giving you more time to think about bigger combos. Maybe even a conveyor belt flush could be an option (as the current Upgrade).
I’d love to see more of this idea! Keep it up, you did a great job! ;)
Hey, that's actually a great idea! Originally, I wanted the conveyor belt to randomly draw new cards throughout the game, but I found that a little frustrating. Your idea could be an interesting way to go back to my original idea. Thanks for trying out the game :)
Very nice theme realization. I like how player needs to countdown by themself, at substraction, to make sure that energy countdown doesn't at 0.
hehehe, thanks for playing!
It gets better the more time you play imo, or maybe I'm just not... the kind of person you'd bet for solving the Goldbach's conjecture. But once something clicks, like in your brain, and you get used to the formula, everything flows pretty well. Had fun, nice job :)
Thanks for give it a try!
very interesting design. The game is the kind that you want to play more once you really learn
I'm glad you like it :)
The little color subtraction tool is very clever and makes the game way more interesting in combination with the restrictions. I kinda wish I had to be even more strategic with my rerolls, maybe energy isn't a time based thing but rather a number of rerolls or something idk. Nice!
Thanks for playing! I'll be updating the game, so thank you for the feedback :)