Really fun idea, though I didn't love it as much in practice.
It felt hard to line up a throw to actually knock people into the debris, and felt more fun to just kite them into it (for me at least).
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2265 | 3.621 | 3.621 |
| Audio | #3192 | 3.052 | 3.052 |
| Creativity | #3570 | 3.466 | 3.466 |
| Narrative | #4154 | 2.517 | 2.517 |
| Enjoyment | #4924 | 2.862 | 2.862 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies spawn on counted down waves. You have to survive the countdown. You have to avoid and push enemies to obstacles that are on a countdoun mechanic.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
MEssy Bytes
Really fun idea, though I didn't love it as much in practice.
It felt hard to line up a throw to actually knock people into the debris, and felt more fun to just kite them into it (for me at least).
I like the idea, and the art is very charming as well. I don't know if it's just me but I felt like I was easily getting overwhelmed, but nevertheless it's a good game and one I'd like to see developed further.
As a fan of the old Starbarian series on Youtube back in the day, I KNEW I had to check this one out from the thumbnail alone, and I'm so so glad I did!
Character designs? Ace. The little grunt from picking up and chucking random space guff killed me every time. The mix of 2D and 3D was also super original and really sold the offbeat aesthetic, paired with a kickass soundtrack that was sick. Mechanically I liked how there wasn't just a "punch" button, in-fact having the throw only move and stun enemies made it a lot more tactical than it initially seems.. for a buff guy throwing things in space anyway!
Other little points, the menu and UI, really clean and arcadey, on-point.
Loved it!
As an aside, killer dev logo screen btw, slick with style.
Had the same issue most had, where it just froze on the web build. I was ready to move on, but realised you had a download build and decided to give it a go. I'm pretty happy that I did, because the game is really cool!
Hopefully you're able to work on that freezing issue later so people like me don't move on too quickly!
Ayyy fellow space game! I loved yours, the energy and the gameplay loop was so silly and satisfying. Deciding whether to charge up an attack or go for a quick throw was really engaging too. I also had that weird freezing error at the beginning, but that seems like a known issue and its a game jam game, so it happens lol. It def wont affect my great rating! :D
Sometimes the game freezes after the starting animation, but the pressure the count down creates is nice. I like the art and the music!
Really good art and theme! I loved the barbarian and his "huh" sound affect. One think I found confusing was I felt like the enemies were only being stunned, not dying? But other than that, I wouldnt cahnge a thing! The mix of 3d and 2d is very good.
Really like the theme of this game. The art and music felt very classic! Sometimes the game would freeze after the starting animation but other than that it was great!
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