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Messy Bytes

230
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A member registered Jun 09, 2020 · View creator page →

Creator of

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Balancing this was hard. It was ur first ever attempt at a game like this. I'm glad you liked it, thanks for playing!

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YES! Thank you for this comment. It really keeps the game dev blood warm and raring to go <3 Great motivation, thank you so much <3

Thanks for giving it a try! I'm so glad you liked it. Yes! Fix is incoming after the voting period ends.

I hate you. How dare you target me so specifically? 


I love this sh

Also, love to see a pico 8 entry here. Amazing!

Yaaay, this brought memories of those old mobile games... I mean, before android eve, playing on the old nokia. Great fun and funny take on the theme. Loved it.

Fun game. Some more feedback when being hit and a little invincibility indicator would be nice. Nice spin on the theme.

Woah, there's a great level of polish here, amazing art. I got the egg <3. I wish there was a little more challenge here, like the rope actually limiting you or something. Otherwise it's amazing. Great job.

Cool idea! Sadly the strobing effect left me a little knocked out, but I liked the concept of turning the count down into the level. Good job.

Heyo! Glad you liked it! The only way to kill enemies is to have them stand under the falling space debris, throwing only pushes and stuns them.

I think that's an issue with the web version only. We'll look into fixing those after the Jam. Thank you! Thanks for playing <3

Glad you liked it! Thanks for playing <3

Wow. Thank you for the detailed comment. 

We've fixed most of the issues that you mentioned, save the one being stuck at the bottom, since I still cannot reproduce it. 

In regards to the juice... Yeah, I get you. We had to sacrifice a ton to make it to the deadline, being the small team we were (we were 4, only 2 of us were really programming). Same thing with the AI. I actually put something to make it easier to herd them, but it introduced so many impredictable things that we ended not using it just to avoid fixing that. Jam times means sacrifices have to be made sadly. 

I'm glad you liked the game

Yeah. We had no time to optimize for web sadly. Thanks for playing! Glad you liked it.

Thanks for playing! <3

I'm so sorry about that. We fixed it already but will wait for voting on the game jam to end to upload it. Thanks for playing! 

Yes, we sadly didn't get time to optimize for browser. I'm really glad you got to play. Thank you for the great comments <3

Sadly we didn't get the time to optimize browser that much. I'm glad you liked it!

Creo que es una cuestion con web eso. No nos dio el tiempo para optimizarlo. En la version desktop deberia funcionar sin problemas.

Thank you! I'm so glad you liked it!

Yesss. Getting a lot of them at a time is really good. Glad you liked it!

Let's gooo. Some Double Dragon and chill.

Yessss, that's the vibe we were going for. Glad you liked it!

Thank you so much! <3

So glad you liked it! We really wanted to put the count down theme into EVERYTHING.

Space barbarian is happy with comment. Space barbarian will chuck your enemies into space from now on.

Congrats on your first jam. This one gave me deja vu of the last jam too xD

Yeah. We ran into some issues right after the last build. We'll upload a fix once the voting is finished if you want to give it another go :3

Thanks for playing! <3

Thank you! <3

Thanks for playing! <3

Glad you liked it! Yesss, I really like when you get to guide a lot of them at a time <3

Thank you! We really tried to incorporate count downs into every single mechanic that we could xD

I LOVE battletoads, even the infamous bike level. Happy that you liked it! :D

Our artist went crazy on this one :D

Thanks for playing! <3

Really bold to make a game with online in a jam! Congrats.

Fun game! The music was fire, loved the use of the attack on titan reference xD

Great concept for the theme. I love incrementals. I would have appreciated more kinds of upgrades since I fould myself only buying the money one until I could beat it. I really enjoyed it.

sorry, we had a bug slip away. We have a fix that we'll upload after the voting period if you want to try again :D