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A jam submission

Overheat ImminentView game page

If you overheat you die, to cool down you must kill enemies with your weapons, but be warned, these will overheat too
Submitted by Duocuokie, imgavelhj — 1 hour, 37 minutes before the deadline
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Overheat Imminent's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#10544.0004.000
Audio#13243.4763.476
Creativity#19293.8103.810
Enjoyment#33333.1903.190
Narrative#41362.5242.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a timer counting down and if it reaches 0 you die. Weapon are also on a constant countdown where they explode when it ends

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Comments

Submitted(+1)

This game is REALLY creative and  has a ton of potential going for it. The art is great, I love how the audio reacts to you being close to death, and the whole thing, especially with how you steal enemy movesets really reminds me of RAM: Random Access Mayhem, which is one of my favourite roguelikes.

The only gripe I really have is that the controls are unnecesarily complicated. I'd prefer if E/Shift were a dedicated throw button and you automatically pick up weapons on the ground as long as you have an empty slot. Trying to juggle holding the pick up button/dashing to throw/attacking  in a hectic environment is really hard to manage.

Still I had a ton of fun and I'd probably keep on replaying the game if I didn't want to rate more jam entries! My high score was 7250 and I'm sure I could get it higher.

Developer (1 edit) (+1)

RAM was actually the main inspiration for this and is one of my favourites too.  I was trying to emulate the more harder to learn controls that can feel really good once you learn them especially with a more physicsy feel. I was struggling to come up with a control scheme that would allow for the dual wielding to work well without adding too many buttons for individual actions for each slot. I could definitely consider some kind of setting for either simplified controls or maybe rework to the dual slots system. Thanks for the feedback.

Developer(+1)

I also would recommend against highscore chasing for now until a balancing update since I realised the game gets much easier as the waves progress. I didn't get to making a proper difficulty scaling system over time so its just that more enemies start to spawn and with how killing them cools your, the game just gets much easier.

Submitted(+1)

really liked the music and aesthetic! i found it a bit complicated to play but i am probably just really bad at these kinds of games lol

Submitted(+1)

Cool animation and art, very nice music!

Submitted(+1)

wow,very juice animation and pretty fun,I really like this game

Submitted(+1)

I really liked the art but it was my PC that was overheating hahaha! Not so easy to pick up weapons I don't know if thats a problem on my side!

Developer

Was it to do with the right click menu issue or just something generally with the game. I know theres a bug where if you try to pickup a weapon in a slot already with a weapon they rapidly swap

Submitted(+1)

There was a nice learning but what the fck is the dash haha

Submitted(+1)

I loved the visuals and it was very addicting :)

Submitted(+1)

I really enjoyed the experience! The visual effects are very satisfying!

Submitted(+1)

The controls were a bit janky for me personally, but that could also just be the web version. Otherwise, it is a very fun game and a really cool concept! I especially love the art style. Good job for a team of two!

Developer

Was this the issue with the right click menu opening or the controls generally?

Submitted(+1)

I was thinking about something similar before going with my concept.

Very cool but I was lacking some more ground indicators during the fight for weapons and you are an absolute psycho for putting dash direction on the mouse XD