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HordeFall: Bullet Pit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1897 | 3.522 | 3.522 |
| Artwork | #3178 | 3.391 | 3.391 |
| Audio | #4920 | 2.696 | 2.696 |
| Narrative | #5489 | 2.261 | 2.261 |
| Creativity | #6240 | 2.913 | 2.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level starts by spawning a fixed amount of enemies. After killing a enemy, the remaining enemy count COUNT'S DOWN by 1. You have to keep killing enemies until it reaches 0. Afterwards you progress towards the next level.
(Optional) Please credit all assets you've used
3D models by Kay Lousberg
UI by Kenney
see in game credits for the full list.
(Optional) What would you like to be called if GMTK features your game?
Chris hermann dev
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Comments
Tbh it felt lazy, like most of it was copied from an existing game without much effort to fit the theme. Even though it was buggy and completely unbalanced, it was still as addictive as all the other games like this, but I judged it a bit harsher than I otherwise would due most of the enjoyment seemingly coming from using preexisting assets, and a resulting game that is virtually identical to games I've previously played. My disappointment mostly stems from wanting to see more originality from experienced devs. But I'm sure my opinion will balance out with all the people who will undoubtedly rate it as they see it.
One of the most weird things to me was that many of the upgrades had no point to them. The only things that mattered were dmg, money gain, cd reduction, specials and maybe range.
why would i write for every game a new pause menu settings, transition manager, main menu settings, sound manager etc. if every game needs them. This is what every experienced dev would do. I make games for more than 12 years now and game jams are either about having fun, teambuilding with new coworkers or testing out new game ideas, and i tested a new idea, nothing wrong with that. No reason for you to judge the work of other poeple, giving constructive feedback is something different.
I don't mean reuse of menus. Menus are not gameplay to me, they're accessibility polish which I think is always welcome. I meant the talent trees that every idle game has and gameplay that is virtually identical to similar games like Ball x PIT which your name also seems inspired from. You can make the game you want to make for the jam, and I can rate the game how I'd like. Don't take it so personally.
But I'm sorry if I phrased it in a way that feels unconstructive. It may help to know it's mostly because I feel awkward how to rate and comment the game that is both kinda good but also pretty disappointing to me. Here's a retry:
I had a lot of fun playing!! The only feedbacks I have is that the "stripes" on the screen where a little too strong, so sometimes it was hard reading the upgrades/infos and I think the "upgrades screen" has a little bug. Overall, great job! Loved it!
Thanks!
Fun! Think I kinda broke it by targeting fire rate upgrades all the way but the web version still managed it! Interesting idea to take assets from an existing project and pull something altogether different for the Game Jam - at least that's what it looks like to me and I have no problem with that at all!
That's exactly what it is, but game jams are also there to try out new ideas so that's what I did :)
Cool game, takes some time to ramp up
Awesome visuals and very polished for a Jam Game
Thanks for the feedback!
WOW!!! That was great for only 4 days. I genuinely just spent 30 minutes playing that game and I got to say it was the longest I spent playing a game from a jam so far. It was soooo satisfying and I loved every second of it. I am checking out your steam page right now!!!
Thanks for the kind words man!
The game is very satisfying and well done. The only problem I noticed was that when I unlocked all of the abilities during level 2, some enemies were walking out of the arena and killing them was impossible. But I will definitely recommend this game!
Thanks for the kind words and the feedback! yeah it's allready on my buckets list, it happens because of the huge projectile knochback in the end game which is pushing the enemy beyond the collider^^
The game feels really polished! I really enjoyed the upgrade system, and by the end of the game, I felt incredibly powerful. Great job!
Thanks!
Needs a bit of balancing, but good start.
Unfortunately I run out of time to balance the game since it has a lot of content for a 96 hours game jam game ^^
This feels so satisfying maybe I'll recommend this to my friends too !!
Thanks! I would really appreciate it :)
I love the gameplay loop and the mashup of genres!
Thanks! based on how the game is received in this jam, I might continue developing it. Over all I'm really happy with how the game turned out for this short amount of time :)
Simple in concept but great execution. The 3d art works great for this game and reminds me a bit of Days Bygone. I wish there was music to bring the vibe together but mechanically the game works great. Great Game.
Yeah thats true, the music doesn't fit well to the game.
Fun game! Little bit slow at the beginning, but so enjoyable after time, cheers
Thanks for the feedback! Unfortunately I run out of time to fine tune the balancing and progression of the game :)
Very enjoyable, however I think the pacing is a little slow in the beginning. It gets better later though, so the game is still fun
yeah, in the end i run out of time to fine tune the balancing/progression of the game :)
That's very understandable, same thing kind of happened with my game too.
Love these type of game with multitude of upgrades. In overall the game is great and very sastisfying, keep it up !
Thanks, will do!
Fun game! I played through all the available levels. By the end, earning money becomes much faster compared to the beginning, which makes progression feel a bit uneven. With a few balancing adjustments, I could easily see myself playing much longer and building on my achievements. I also hope the camera zooms out in later stages to accommodate much larger enemy waves. :)
It's really promising, I just think the progression is too slow and the skill tree should let me spend more on damage and projectile speed more frequently! I like the idea tho! Also checked out your page on Steam looks great!
Thanks for the feedback! Yeah I run out of time at the end to properly play test and fine tune the skill tree :D