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(+1)

An interesting idea, but a bit frustrating.

The fact that the blocks don’t line up with the different orbits is quite frustrating you’re never quite sure whether you’ve placed a block correctly. Another solution could be to let the player move them before the countdown starts, giving them more time to position everything properly.

I’m not sure whether this is a bug or if I’ve misunderstood one of the mechanics, but in level 5, after the cube destroys two red blocks, it just stops

Thanks for the feedback! The spin block can work exactly like the push block and the blue square can only kill one enemy.

(+1)

Ooooh, OK, that makes the puzzle much more interesting!