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A jam submission

Project RewindView game page

Time is Life | Ammo | Money | Everything. Spend wisely or REWIND
Submitted by Sidhant Sinha — 1 hour, 34 minutes before the deadline
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Project Rewind's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#13703.2863.286
Enjoyment#14413.6433.643
Creativity#16943.8573.857
Audio#20953.2863.286
Artwork#24543.5713.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The core concept is that time is your ammo, health and reward, and time is running out

(Optional) Please credit all assets you've used
keviniglesias.com for human dummy and animations.
kenney.nl for UI font and sprites
psychronic.itch.io for the background music, Darkstar Overlord

(Optional) What would you like to be called if GMTK features your game?
Sid, Sunny or Sidhant

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Comments

Submitted

woah this game is actually really cool! The art is actually incredible, like you said in another comment it is backroom themed which I love. The gun was cool, except the placement was interesting... anyways very fun

Submitted

My, what a big 'gun' he has.
Fun game though. I like the world and enemy designs. 

Submitted

pretty decent game!was the gun placement...intentional? sorry hahaha

Developer(+1)

Thank you!
And as much as I would love to claim that the gun placement was planned, I am afraid I just ran out of time, and this was the optimal height for hitting the enemies!

Submitted

hahahah got it! it was a fun experience! keep it up 😁😁😁

Fun game the concept of having to use up time for ammo/ damage is really neat and executed nicely, i do feel the initial level can use a little more time as its the player's first experience of the game but other than that this game is fantastic. I love the simplicity of the game and how well it is presented. 

Developer

I am glad you like my game!
And thank you for the feedback!
Post-jam, I plan to implement difficulty levels to ease players into the core mechanic and a robust playable tutorial to introduce all the quirks of the game!

Boy, we have a big gun! This game is fun, I enjoyed it.

But it was a little annoying to restart from the very level every time I die, but after a few deaths I mastered first couple of levels.  Also I think would be better to add some character outlines when he is behind a wall and we cannot see him. 

But overall the game is very good. I liked the mechanic of time = ammo\damage  and character controls feel nice. 

Developer(+1)

Thank you!
The ridiculous art style I initially had in mind called for a ridiculously sized gun, but I couldn't quite implement it during the jam.

And I planned on adding a choice of buffs + debuffs on every rewind to give it a roguelike charm, but I ran out of time, so I just randomised them. I will be sure to tweak them post-jam!

And honestly, thank you so much for letting me know that character cutout shader wasn't working in this build. I will add a note in the description and rectify this post-jam!

Submitted

Fun game, nice music and good tutorial. my suggestions are a little more initial time and something like a map or zoom out option to see the world better and know where to go. But the game is clean and looks it has good potential. Good luck!

Developer

Thank you for the feedback!
Post-jam, I would ideally add difficulty levels and a compass so that the player knows which directions they are supposed to go in!

Developer(+2)

GAME DESCRIPTION 

Time is Ammo. Life. Everything.

You are trapped in a strange dimension, caught in a relentless temporal loop. Your only way out is to fight through shifting rooms and survive the gauntlet before the clock runs out.

But there’s a catch: everything costs time.

Every shot you fire, every hit you take robs you of precious seconds. Killing entities gives you some time back, turning every encounter into a frantic calculation between aggression, survival, and speed.

Each room offers a choice. Clear every enemy to unlock the main exit, or find the hatch to take a risky shortcut. 

Survive a room and your remaining time carries forward, along with buffs that strengthen you for the rest of your run.

Run out of time, and you rewind, thrown back to the beginning, carrying a new combination of buffs and debuffs into your next attempt.

Shoot carefully. Move quickly. Break the loop.

Tick - Tock

Game Controls