Play game
restart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Experemintation | #10 | 3.464 | 4.000 |
| Creativity | #12 | 3.464 | 4.000 |
| Overall | #14 | 3.103 | 3.583 |
| Execution | #16 | 2.887 | 3.333 |
| Presentation | #25 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.









Comments
The restarting idea is very unique and could be used to enhance a game from almost any genre, so full points for "experemintation" (experimentation). I think the atmospheric music and lighting are good, so four points for presentation. I think the creativity demonstrated overall is good, with the PICO-8 style artifact art adding some visual flair, so four points for creativity. The weakest point in my opinion is the execution, and I was on the fence between three and four stars. Obviously this is just an experiment, however, I felt a little lost exploring the game without a map. Despite the clunkiness, I didn't run into any bugs, crashes, or glitches while playing, so kudos to you. Four points for execution.
I wrote it using Rust, so it should have been memory safe to begin with, but any unintended behavior in the game's logic is a problem on my part, because the codebase is an atrocious mess.
You're right about the fact that there should've been a minimap (or a way to guide the player). I assumed that there wouldn't be a need to add a minimap, since the player's "chunk X" and "chunk Y" position is displayed on the top left of the screen, but that was a pretty stupid assumption.
Thanks for the feedback! I'm glad that someone played my game :D