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blueice15

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A member registered Sep 07, 2021 · View creator page →

Creator of

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Oh. Sorry about that :(

Hi, and again, thanks for the feedback.

The original idea for the game was actually going to be much more bloated in scope, including much of what you mentioned and a "hub" located at the center of the world where the player can sell artifacts and even send them to other players.

Some RPGs (like Yume Nikki) that have RNG affecting many things already exist. If not, well, it's only a matter of time until they do, I guess. 

It depends on your definition of good. 

I rated three stars for every category.

I wrote it using Rust, so it should have been memory safe to begin with, but any unintended behavior in the game's logic is a problem on my part, because the codebase is an atrocious mess.

You're right about the fact that there should've been a minimap (or a way to guide the player). I assumed that there wouldn't be a need to add a minimap, since the player's "chunk X" and "chunk Y" position is displayed on the top left of the screen, but that was a pretty stupid assumption.

Thanks for the feedback! I'm glad that someone played my game :D 

Yes, but if you don't mind, please at least list the abilities from your game in your game's description. An unassuming player won't really be able to accidentally press P, L, and M, since these buttons are on the other side of the keyboard.

(also, i already got a notification from you at your game's comment section but was away from my computer at the time...maybe be a little more patient next time? sorry.)

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neat, although the map can become kind of hard to look at after a while...

Edit:
The game isn't bad. It's impressive that you were able to write it in C++, considering the fact that C++ (for some people) isn't really an easy language to write in. Being able to choose a map size also makes the game a little more fun in its own way. It's just that ASCII games give me sore eyes. But I'm pretty sure that there's a large (if not, vocal) audience of people who love these types of games and would be ecstatic to see something like this.

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I would rate the game, but unfortunately, I can't play the game on Linux, even with Q4Wine installed, for some reason. It looks pretty promising. Do you plan on making a Linux build, by any chance?

Tried it on Linux Mint 22.3 with Q4Wine and input doesn't work.

Do you plan to make a Linux build, by any chance?

if you want to make something that will earn you money, make something that is actually worth people's money.

true.

i'd follow your advice, but unfortunately, the framework i worked with (macroquad) wasn't able to properly build for WASM. still would do it if i had the chance, though.

no hablo bien español, pero este es muy interesante

I wasn't able to get all three endings until I realized I had to make the person in the mirror smile.

This game is pretty well made, though.

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i'm honestly confused (still a good, if not experimental game, though)

well, the title doesn't lie

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I'm using Q4Wine on Linux Mint 22.3 in the Cinnamon DE, and...


....yeah.

game of the year 2003

To say the least...it was okay.

The movement is alright. I can see it being in a first-person shooter. But I'm not really so sure as to what's experimental about it (aside from the fact that you're experimenting with making an FPS game.)

Also, pressing Ctrl (for "crouch") and W (for "forward") in the web build at the same time triggers a common browser shortcut, Ctrl+W, that closes the current tab. You might want to look into that.

Impressive, fun even, but why did you have to use this jam to advertise your game?

It's alright. The movement system kind of sucks, with how you have to press forward for each step, but that's the joy of experimenting, I suppose. Unfortunately, I was only able to find 2 cicadas, because the forest kind of felt like a maze. Maybe having something linear, like a tutorial (but not necessarily), before introducing an open world to the player could make the game a little less maze-like? I don't know.

I like the artstyle.

Sleep Deprivation: The Game

it's a good game that forces you to rely on a few online tools, although there are a few moments where i find answers that make sense but aren't correct. 

for example, "a tree" might be the incorrect answer, but "tree" is.

for the "what runs but cannot walk" riddle, i answered "a fridge", which to my disappointment, would have made sense (in my opinion, at least) but was still incorrect.

it's still a good game, though.

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i am armed with autoclickers, determined to get the number below zero

i hate to be a critic, but this is just the fly swatting minigame from Mario Paint, isn't it?

i don't speak for everyone in this jam, but Game of Life can actually be considered a zero-player game for some people, so something like Game of Life probably wouldn't be breaking the rules if the person playing it had some control over the simulation.

if you mean an animation inside a game, then yeah, i'm pretty sure that's allowed 

but whether animations without interactivity (i.e. "videos") are allowed as submissions or not is up to the jam creator, i guess

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Maybe try out visual programming. There are many game engines and tools that allow you to program without writing code, like Unreal, Unity, GameMaker, Clickteam Fusion, GDevelop, and even Scratch or modifications of Scratch like PenguinMod.

It doesn't really matter what game engine you use, what matters is that you're comfortable using it.

Also, this jam isn't actually limited to just games. It can be pretty much any creative medium (I think), as long as it's not AI generated.

Hope this helps :D

Edit: forgot to mention there's a website with a list of game engines and tools that support visual programming. You don't have to look at it if you don't want to make a game. The link is here: https://enginesdatabase.com/?feature_tags=2

Hey, don't take it too harshly. Just learn to be a bit more humble on the internet, okay?

I apologize if I seemed too rude.

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I'm not a furry, just a fellow ally of my LGBT pals, and...

...gee, looking further into your itch.io profile, I don't even want to harass you anymore, because you've already shot yourself in the foot quite a few times on the internet, haven't you?

I'm pitying you here, so I'm just gonna review your game on the spot.

Regarding the game, and not your political opinion...there's no other way to say it, buddy, but your game sucks. The only thing you can do in the game is shoot. That's it. The ammunition you get is finite, so once you run out of it, you can only die.

The graphics are clearly ripped from Google Images. It's easy to tell that the hand holding the pistol is ripped straight from Freedoom, an open-source alternative to the original DOOM.

The only sound in the entire game is that of the pistol itself. No music, no other way to get the feel of the current atmosphere.

In your hate against furries, you blinded yourself and made a game that wasn't fun to play. Congratulations.

I'd rather play Desert Bus for 30 minutes.

(...) I Don't Even Think You Guys Tried Hard With The Graphics, (...)

Buddy, this is a demo for early access to the public, not a full game. You're shooting yourself in the foot here.


Please also consider properly capitalizing your comments. For example:

The Quick Brown Fox Jumped Over The Lazy Dog.

is typographically incorrect, and

The quick brown fox jumped over the lazy dog.

is typographically correct. Call me a grammar nazi, but come on, man, this is basic typography not grammar.


You had some very good points, but please be polite next time, and try not to act like a 10 year old on the internet. Please?

Heya. This game is awesome! I just only have a little grudge against it, and that's the way that the menus are handled.

I usually swap the keybinds for jumping and looking up to make it easier for me to play on a keyboard. This works fairly well when playing the game. But navigating the menus with these keybinds is difficult. Specifically, Z becomes "move up" in all menus, and Up becomes "move up and select". As mentioned before, my keybinds simply swap Z and the Up arrow key.

I would recommend adding separate keybinds for navigating the menus. This would certainly improve the experience for players who have just changed the keybinds for Player 1 to something unusual.

Otherwise, I pretty much like this game. It at least brings something new to the 'f**k-around-find-out' formula of Syobon Action.

I also find it commendable to see this game being written in Haxe. Not many games are written in unique programming languages.

Thanks! Yes, the game is ass (both affectionately and non-affectionately).

I'm also happy that this game made you go outside and look for friends in real life, even though that might not have been the original intention of the game :D

reminds me of Chants of Senaar

⚞⏧⚞⏧

ended the game by marrying Gritty. there are no other endings, so it wasn't like i had a choice ;-;

frog/10

played the game and had a fish appear on my doorstep. 10/10

(also, country code is +49, so canonically, the person under the phone number +49XXXXXXXXXX is German)

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the loud volume Bad Apple was played at jumpscared me + i got tempbanned and since the source code was obfuscated, i couldn't get untempbanned without deleting data.json + holy crap, a game where you can modify the source code!!!

this game is definitely good, 10/10

I know I'm 20 days late, and I'm not the jam creator or a moderator, but I suppose it's okay, since Bad Apple is only a sequence of black-and-white frames. As a matter of fact, you probably didn't even need to use AI.

For every chunk of pixels, you can pretty much use the average brightness to determine whether an ASCII character is fully black, fully white, or in-between the two.

Buuuuuuut since you already put Bad Apple into the game, I suppose this comment was useless. Oh, well.

I don't know.

I assume that most people join this game jam just for the enjoyment. Others probably join for publicity or for the feeling of being seen. This is not a bad thing or a thing that should be blamed; many people have a desire to create social connections at least once in their lives, and game jams (or hackathons) can occasionally be good places to meet new people in.

I personally joined this game jam to feel some form of accomplishment or acceptance. I wasn't able to feel any of those after finishing my game, but I'm okay with that.

Really? I thought the rules stated this was a game jam for objectively bad interactive fiction games.

Oh, well, video games as a whole are technically a form of interactive fiction, with the setting, characters, and story of the game being fictional, all of which you can interact with, I guess

kachna

this is the game that you play when a bird screeches 130 decibels into your ear and mocks you for not being able to aim, regardless of the fact that you're playing in Q4WINE, which doesn't allow you to lock your mouse into a window to be able to aim in the first place

i'd say this game was very

found a speedrunning strat where running into walls diagonally makes you faster

out of curiosity, though, why did you submit a puzzle game to a game jam about interactive fiction/IF? i don't mean to insult your game, it's actually good