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A jam submission

if ur reading this it's alrdy 2 lateView game page

there is no going back, so listen carfully
Submitted by Critcop, honey, nennontheweb — 1 hour, 16 minutes before the deadline
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if ur reading this it's alrdy 2 late's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#1104.2334.233
Artwork#1154.6004.600
Creativity#2294.3334.333
Enjoyment#6543.9003.900
Audio#7353.6673.667

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a count down to you being beaten up by 4 skeletons. Also you win by counting down owed curses as you score points. Also you play cards by descending value.

(Optional) Please credit all assets you've used
𔓎~CREDITS~𔓎
Art & Character Design: nennontheweb
Concept: Critcop, honeyghoul, nennontheweb
Game Design: Critcop, honeyghoul
Music: nennontheweb
Programming: Critcop, honeyghoul
Writing: honeyghoul

𔓎~MORE CREDITS (SFX)~𔓎
New Year's Fireworks | Donalfonso @ freesound.org
Empty Office Hallway Ambience | sheyvan @ freesound.org
Mouse Click | pixeliota @ freesound.org
Threatening Surge | connum @ freesound.org
Power Outage | freesound_community @ pixabay.com
Light Switch Turn Off | ChrisTutorials @ freesound.org
Card Deal | RealSquink @ freesound.org
𔓎~FONTS~𔓎
Coral Pixels | Tanukizamurai @ fonts.google.com
Headus | ggbot @ itch.io

(Optional) What would you like to be called if GMTK features your game?
critcop, honeyghoul, nenn

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Super funny premise I GASPED reading the email, I lovedddddd the computer ui, and I thought the gameplay was really clever for the theme! The sound design, and the feel of the cards going back into the computer felt really good!! 

When i started getting those combos i got so excited i started saying YOOOO THIS EMAIL GOATED WITH THE NOTES #I WAS COOKING

Submitted(+1)

This is a very cute and fun game! I quite liked carefully picking my cards to get the most points. I did get softlocked ten minutes in when I couldn't select any cards, but aside from that, the game is great! Great job to the team!

(+2)

genuinely insanely fun gameplay loop, hits the monkey brain mmm numbers go up so hard, yall did such an amazing job holy shit, the art and the gameplay are both incredible and I absolutely adored the writing as well and cant wait to see what's next!! <

Submitted (1 edit) (+1)

[Wall of Text Warning]

Sick game you guys made! Throughout this jam, I keep seeing new ways to handle card-based gameplay, and the was the most unique implementation so far! The scoring system is pretty deep for a jam game once you actually read up on what each of the cards do (which admittedly, I did not do until halfway through.) The only notable "issue" i had with the game is the "Favor" system doesn't have a cap. This didn't detract from my experience, but it does make the system unbalanced (also, the game's performance does dip a tiny bit, but you can't iron out everything in four days. 😉) Also y'all accidentally wrote me into the game -- I talk just like the ghost woman. 🥲

Submitted(+3)

good narrative, fun gameplay, and very unique concept, well done

Developer

Thank you!! I'm glad you liked it :DD

Submitted(+2)

Loved the concept! The intro was a bit long and sadly I was softlocked when I couldn't draw any more cards, maybe because I had all the hearts for the ghost? It really did engage me for the time I could spend on it!

Developer

Thank you for playing :DD The ghost hearts should be capped, so you don't get insanely huge hands.. I didn't think many people would get softlocked that way, I'm sorry :c We'll push an update when the jam is over to fix that issue.
I hope you enjoyed it!

Submitted(+2)

The idea of buiding deck to maximize value make me remember some card game like Yu-gi-oh. You did great with the idea when combine it with the theme. The problem i have with the game (not sure it's because my laptop kinda week) is that the animation when shuffle and draw card when you draw about 5-6 card in a row feel kinda lag. If your design use this mechanic like a challenge for player when draw too much card in a row, it's fine. If not, it would be nice if you can fix that problem. One things that i also have that i play the game twice but can't finish it (it link with the first problem i said, the suffle and draw make the game crash and i can't send email again), which make me feel kinda bad because i want to explore till the finish. Overall, thanks for the nice game and cute ghost you have, wish to see more product from you and your team (Sorry for my bad english, some word may pronounce wrong).

(+3)

pretty unique idea to have a deck builder/battler for writing a chain email, goofy and interesting!

Submitted(+3)

cute game :3

Developer

Thanks for playing!! :3

Submitted(+3)

Dialogue is very charming

Developer

Thanks for playing! :) I'm glad you thought so, honeyghoul did a great job writing it! 

Submitted(+3)

Very cute! The story premise is also very silly, but in a good way

Developer

Thank you! I'm glad you thought so ^^ thanks for playing!

Submitted(+3)

I liked it, I wish I drew more cards more often. Feels like playing new vegas with 6 luck

Submitted(+3)

Fun little game with cute anime girl by my side :D The deck building mechanic is easy to understand with silly premise lol. Good job!

Developer

Thanks for playing! :))

Submitted(+2)

LOL, i win when only 1 sec left(i was thinking i'm gonna lose). Very addictive gameplay, and nice music makes it really enjoyable! And also that "Who are you LOL" got me

Submitted(+3)

Cute anime girl?? That means the game is the best (I definitely don't have a bias what why would you think that). Aside from the obviously good art and stuff, the gameplay's actually pretty creative and fun too! Great game all around :D

Developer(+2)

Thank you for the high praise!! We had a lot of fun making the gameplay enjoyable, so I'm glad you found it fun :) our girls should kiss

Submitted(+3)

Love the silly premise of writing chain emails, and the cute ghost girl totally made my day! The card combo mechanics are so satisfying. Awesome entry!

Developer

So glad to hear you enjoyed it!! I'm beyond happy that everyone liked the ghost girl, she was so fun to design and write (and honeyghoul did a great job writing the dialogue..)! Thank you for playing! ^-^

Submitted (2 edits) (+3)

it's too late i've read this alrdy

(please play my game too >.<)


Developer(+1)

Thank you for playing!! You got a better time than me... (Although, my co-devs are much better at the game than I am ^^;) 

(We will absolutely play your game! :))

Submitted(+3)

I really like the game's narrative and the artwork even more! The gameplay, while easy to get into, does actually require understanding and properly using the different card types to get good combos, which is probably the best possible gameplay design for a card game.

Developer(+1)

Thank you!! :) I'm super glad to hear that, thank you for playing our game!

Developer

I'm really happy you liked it!! I like that you found a lot of depth with the system, there are for sure a lot of combos that we designed around :)

Submitted(+3)

Man that was fun. I loved the aesthetic, and that theme interpretation has got to be one of my new favorites. I didn't expect to spend 20 minutes playing the whole game but it was just so much fun that I did! The art and music also just add so much charm. Amazing work!

Developer(+1)

I'm really, really glad to hear.. We deliberated for quite a while over the concept - I'm really happy we ended up sticking with this one! Thank you so much for playing! :)

Developer

Thank you for playing through it! It's really addicting for sure :D Thank you so much for the high praise!

Submitted(+3)

I want to date the ghost girl 🥺

Developer(+1)

Funnily enough, me and honeyghoul were talking about how it would be fun to include some dating sim -like  mechanics, but we decided it was out of scope. Thank you so much for playing! We really appreciate it! :D

Developer

The lich pfp is very fitting lol. Thanks for playing!

Viewing comments 22 to 3 of 22 · Next page · Last page