That was a fun puzzle. I liked the animation of the girl falling out of the closet. There weren't too many people or elements to be overwhelming but it still took work to figure out the optimal order to do things.
Critique-wise, there's not any juice or QoL stuff right now. This is a game jam, so understandable. But having a visual indicator that dialogue is done or still going would be great. The UI buttons and watch timer text feel out of place with the rest of the game's visuals. And I had to reload the game because I forgot what gifts I needed and there wasn't a checklist or reminder about them.