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A jam submission

Fated CenturyView game page

Try not to embarrass yourself.
Submitted by losttime — 3 minutes, 11 seconds before the deadline
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Fated Century's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#15933.2093.209
Artwork#29513.4423.442
Creativity#44083.3023.302
Enjoyment#58632.6742.674
Audio#59082.4882.488

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Fated Century is built entirely around a clock ticking down. You're handed one "thing" to look after and a timer that starts at 100 years.

(Optional) Please credit all assets you've used
Code, pixel art & design: losttime
Music: mziggles https://ratshackgames.com/
Fonts: DSEG (keshikan, SIL Open Font License); Liberation Sans (SIL OFL), KiwiSoda (https://fontenddev.com/fonts/kiwi-soda/)

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Nice concept. I would've liked a better in-game indication of what I was doing and when I should skip or continue buying but I ended up reading the game's page in full and got it.

Submitted(+1)

I love incremental so always a pleasure to finish one, this one was pretty cool, fit the theme well. 1h30 to finish it might be a bit too long for a jam ahah (or i'm just bad that a possibility too). Not enough different music for  a gameplay that long had to cut it after 20ish minute (normal for a jam tho).
I though that i needed to farm enough each phase to get a certain upgrade before the end of the timer to really 'win' but didn't see anything like that at least not with what i've buyed; If there nothing like that here, would be great to add it through a classic rebirth mechanic at the end of the timer which unlock lot of new node and combo to achieve a true end in like 5-6 hour.
Was fun, great job :D

Submitted(+1)

This is really good. The 2nd incremental game in my life that I actually liked.
Max creativity points just for figuring out how to save your submission!
XD

Only thing I would like to see different is a tiny explanation somewhere (in-game) that the conveyor belt does not auto-fire without the upgrade.
Before I saw the second upgrade, further down the list, I assumed it was a bug.
The term "conveyor belt" rather than "queue" already sounds like it is moving on its on.

Other than that, no notes.
I'll stash it in my favourites box to finish another day.

Developer

Thank you, that is really high praise for a game jam submission :3

I originally called it queue, but I changed it because it felt a bit too programming coded ;p Though I have to admit, Conveyor is probably an even worse name for it and does not really fit what it does.

Out of curiosity, what is the first game?

Submitted(+1)

Interestingly, another GMTK game jam entry!
The rule seems to be 1 per year.
XD

https://notlordb.itch.io/idle-racing

The other incrementals I've played were either way too boring (nothing really going on), OR way too intense as a way of trying to overcompensate.
I remember a train one from last year, where there was just constant noise being spammed from like 5 or 6 different things.
It was supposed to make you feel like stuff was happening, I think, but it was just annoying!

Submitted (1 edit) (+1)

Also queue is in the general language (at the shops, at the bank, etc.); but I appreciate you trying to avoid the programmer bias.
One of the puzzle games in this jam required knowledge of binary to clear the very first room.
I left a comment that was like "you realise that non-programmers will not be able to play this game?".

Viewing comments 23 to 21 of 23 · Next page · Last page