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Daegon's Last Call's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| End-of-life plan | #2 | 4.300 | 4.300 |
| Overall | #10 | 3.840 | 3.840 |
| Graphics | #19 | 4.000 | 4.000 |
| Sounds | #21 | 3.650 | 3.650 |
| Fun | #44 | 3.550 | 3.550 |
| Theme relevance | #59 | 3.700 | 3.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code URL
https://mochipopgames.itch.io/daegonslastcall
End life plan
This game will stay live! the source is also zipped and included in downloads it has also been exported and is available for download in html5, windows, and linux ! I may extend this project further but will use github.com/gratefulllyivory/daegonslastcall as the version control open source! I may also upload this game to other sites after the jam including crazygames, and newgrounds, and if i develop it to a level im happy with i may publish it to steam and possibly do the android google play store with built in buttons user interface buttons :D
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Comments
That cover is wonderfully chaotic. A hand drawn blond warrior raising a sword, a giant green villain in a red cloak on a throne, a blue haired mermaid, a castle, a pyramid, a dinosaur, a scorpion, planets, all at once, and the whole thing reads like an 80s VHS box. I love the energy.
The intro is a Star Wars style crawl, and the best detail is that it has SKIP, FASTER, SLOWER and PAUSE buttons. Giving the player speed control over your intro is a courtesy almost nobody bothers with. And tying the true ending to beating the high score is a genuinely good way to bind narrative and scoreboard together for this jam's theme. In game you've got hearts, TIME / POINTS / GOLD in the corner and even SAVE SCORE / RESET SCORE / HELP buttons on screen, so record persistence was clearly thought about. The brick dungeon with fog and spikes is well built.
The main thing to fix is the HUD. In the top left the character portrait, the hearts, the inventory sword, the CURRENT HIGH SCORE / CURRENT BEST TIME panel and the SAVE/RESET/HELP buttons all stack on top of each other, and part of the text runs off screen (I got "ONS" instead of "DAEGONS"). The dialogue box also sits in the middle of the screen covering the scenery, its skip button is tiny, and the dialogue font is small with weak contrast (light grey on grey).
Lots of personality and some genuinely generous design decisions. It just needs the HUD organised. Also, zipping the source into the downloads is a solid answer to the end of life question.
Yowza! Thank you for the very detailed feedback and appreciating the small things in the game <3 I will continue to try to meet and exceed your expectations in future games! Thank you for playing my gam :)
The hand-drawn art is beautiful.
The attack range felt a bit too short. I often had to get very close to enemies, which was especially risky against the flying eye that shoots lasers.
I also found a minor bug: the boss stayed frozen in place forever when I approached it from behind.
Speaking of the boss, I really liked its introduction. The scream at the start of the fight reminded me a lot of the bosses in Hollow Knight. Really cool.
This game has a lot of great ideas. It's impressive that it was made in just one week. :)
Thank you for the feedback and the bug report! I totally forgot to vertically extend the trigger area! Will be fixed in future updates! And thanks for playing my game <3
This game definitely has a lot of imagination and has lots of fun! The game art, including the hand-drawn sprites have a very special style. That intro scene was also cool :). Like that Newgrounds person said on the fanart: this game feels from like the 2000s, when games despite being simple, focused on being as cool and fun as possible! Totally epic!!!
I enjoyed it A LOT!!, but it’s so difficult!! Even after discovering self-heal, I am struggling with the first boss and the 100000 score cap seems so high D: That’s my only issue, apart from that, this is a potential winner!
Thank you for the feedback! It means the world to me that youve enjoyed the game <3 ! Ill keep the difficulty curve in mind in my future projects and implement easy normal and hard modes! Also theres a special trick to getting that 100000 points! Anyways thanks for playing my game :)
the game is really good really fun, it's visually amazing if you ignore the bad font used, i think it's the default unity font yeah it's really bad, the font on the buttons is much cleaner
Thank you for the feedback! the font was selected from a free use font site primarily to make the intro font readable and if youd like its a godot game and your free to change the font on your own version of the game using the source provided in the downloads :) the most upto date and bug fixed version can also be found on the github o7 and also Thanks for playing my game and im glad you found enjoyment in it <3
you're welcome it's amazing. a bad font really sticks out in such a good game.
Fair enough perhaps in a future game ill do a fully hand made font how hard can it be (*he said before spending 2 full days trying to figure out how to write a ttf file lol)
well you can just take an already made font and make changes for each letter like cracks, make tails longer etc.. it's much better than starting from 0
Sure but who knows it might be fun!
Chi strike and self heal saved my ass multiple times. Could use a bit more polish but it's VERY impressive how much content you made for this in just one week. There's like what 6 different types of enemies. Good job!
Im happy you enjoyed the game! I legit drew until my hand hurt this jam! I more or less completly blocked out my schedule for it! The 2 Bosses are what im most happy with and hope to create more indepth worlds with more detailed environments to explore :D And Fr Thank you for playing my game <3
Nice, surprisingly large scope for a gamejam! I think it will need various polish and adjustments to physics, movement etc, but I’m pretty impressed.
Also love the title crawl :)
Thank you for the thoughtful feedback! and yes theres definatly alot i wanted to do but had to scale back on to make sure it was to a complete feel! Thanks for playing my game <3
Really liked this game! I wasn't able to get very far (I was pretty bad at avoiding the bullets) but I suppose that's on me, I wish I would've been able to see more of the game! I really liked how coherent everything felt, the art, the music and the gameplay all made it really fun to play!
Well your in luck! i added the ranged attack just for that reason! Just make sure to buy the chi slash with your starting gold and youll have the range advantage! Also thank you for the feedback it means the world to me! The boss battles are what im most proud of tho! <3
I did use the chi slash but I still couldn't hit the flying eyeballs without getting hit myself, but I'm just generally bad at video games lol. I'll try to get to a boss battle later if I have the time:)
Fair enough! I tried to make this mostly accessible but with the intent of feeling like hollow knight to some degree so the hundreds of hours i have in those games probably just bled into my design philosophy subconsciously! Regardless, Thanks for playing my game <3
Nice! this game has atmosphere!
Thank you! The bosses do be aura farming lol
Amazing game! love the art, gameplay, all of it really! lol
OOF im getting all the warm and fuzzies! Glad you enjoyed it! <3
Wow! There's so much art and enemy variety in this game. Very impressive. Some more polish to the platforming, and a clearer attack hitbox and this would be a really nice short game.
Thank you for the feedback it means the world to me !!!!!! <3 Yah i probably shud just make the attack hit box a little bigger im just use to playing silk song with only the wandered so i probably subconsciously set it up like that lol Glad you enjoyed it! Dont forget to search for the hidden easter egg theres a real prize if you find it first ;)
Very nice game! Good job! I had a very nice time playing and trying to improve my score. Some jumps and attacks are a bit difficult, but not impossible or unfair, so nice. And also the end life plan is so good with the code open to anyone that want to know more or learn.
Thank you! Tbh the platforms probably shud have been a little more narrow cuz giving soren the right jump height was crucial but theyre also a bit chunky for the fade out efffect which kinda made them a little awks too! Deff using skinny platforms in the future design! Dont forget to search for the hidden easter egg theres a real prize if you find it first ;)