Not much in terms of aesthetics, but the gameplay is pretty neat. Solid use of the theme too. Pretty funny how some of the messages when you fail talk smack a bit.
Not sure if this was intentional, but I found level 8 to be easiest to complete by not using the new green obstacles at all. The tutorial text for them also seems to be wrong, describing them as bouncy despite them not being that.
The debug mode is a cute reward for beating the game, though testing the full range of drop points does chug the game.
Neat entry overall.
(p.s. the "all new thing" in level 6 was, in fact, pretty cool)