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Logic Boom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2321 | 3.426 | 3.426 |
| Audio | #2871 | 3.118 | 3.118 |
| Artwork | #3344 | 3.353 | 3.353 |
| Creativity | #3684 | 3.441 | 3.441 |
| Narrative | #7284 | 1.971 | 1.971 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a world full of obstacles that the player can't break on their own, TNT counts down with every push, until it finally explodes!
(Optional) Please credit all assets you've used
Assets created in-house thanks to our talented artists and musicians. See in-game credits for full attribution.
(Optional) What would you like to be called if GMTK features your game?
Team BagelBytes
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Comments
I hope you’ll win this time!
thank you!
Bro you guys are trying to win gmtk with scratch again? very fun and addictive game, how was this made in scratch in 4 days???!!
thank you! honestly, if we get top 100 in any of the categories, that'd be crazy lol
Yeah, Bagle bytes can do it! why didn't viper join this time? anyway, good luck! and waiting for the video...
Viiper was busy working on other stuff this time, but he didn't quit
ohh
crazy good for a scratch game, shows the tools dont matter entirely :) good stuff
thanks!
AMAZING, but how, in scratch! A level editor in there is not as easy as any other engine! :D I also loved the puzzles! :D
thank you! a level editor is always a plus, so since we figured we'd be using one for the main levels anyways, we figured that we should add it for everyone to use!
BTW I am a huge fan of your YT
thanks!
fun little puzzle game, i like the various mechanics introduced throughout.
also the inclusion of a level editor is always nice to see!
Glad you liked the game! We spent a long time designing (and coding) the mechanics to be both new and interesting, but also easy to digest, and it's amazing to see that you enjoyed them :)
Cool little puzzle game. Though there were definitely some levels that I was able to cheese.
The assets for the player character/trophy and the tileset feel quite mismatched, I would guess they were done by different artists? Neither of the styles are bad, the tiles especially look very good, but they feel like they come from different games.
Yeah, they were done by different artists since we were running low on time and didn't know if we'd be able to have one person make all the assets
finally a gamejam puzzle game where im not cryin, really awesome job with the difficulty
Thx! We too have experienced puzzles games that are too hard / complex, so we put a lot of effort and playtesting to make sure that we make a balanced main campaign, and we're glad that you enjoyed it :)
this game has a really cool sandbox and all the levels do such a good job intuitively explaining the mechanics. also insane that you managed to add a level editor as well! great job!
Thank you! One of the main "design principles" we decided on as a team early on was "teaching without words" for the mechanics and it's fantastic that it has such good reception.
Real cozy puzzle game ! Really nice level design as well. Congrats !
Super happy you enjoyed it! We spent sooo long on making sure the levels were both visually interesting but also balanced in difficulty too, so it's great to hear that we nailed it, thanks :)
I love this game! So fun! I'm so impressed that you made a level editor to go with it. I like how you introduce new mechanics. A show-don't-tell approach that was executed incredibly well. Great game!
The level editor definitely came in handy since we used it for making the game levels themselves haha, I'm super glad that people are appreciating it! Thank you for your kind words :)
Very creative premise and mechanics! Having a 3-move countdown on each TNT is a super clever way to integrate the theme. I was a bit confused on levels 5, 6, and 9, though, I was able to finish them without ever using some of the gimmicks present, like the jump pads on top of 5, etc. so I'm not sure if I accidentally cheesed those tutorial levels or if they were meant to be decoys. Either way, levels 7 and 15 were definitely my favorites. Awesome work overall!
Yeah we definitely missed a few cheeses lol - im glad you like the game though :D
Really creative puzzles that made me think! I really like the way you tutorialized the mechanics like being able to chain react TNT!
Thank you! We actually studied the GMTK puzzle games tutorials to find out how to make better levels haha, so I'm happy it's paying off!
love a good puzzle, I got stuck but it's a skill issue not a game issue!
Thanks :)
This game is amazing! It's great to see i'm not alone in creating games in the Scratch ecosystem (scratch and mods) on itch.io
Thank you!
Really cool grid-based puzzle game! I also made... a grid-based puzzle game lol.
Looks like great minds think alike lol
Nice puzzle game! I liked everything! Great job :)
Thanks!
Cute game, nice sokoban mechanic! There's a level editor!!! That's insane
Tysm! The level editor had quite a lot of work put into it as it's also what we used to make the main campaign levels, so we're glad that you like it so much.
thanks! we love using level editors haha
nice and simple game. feels like a full game. nothing bad to say about it.
thank you!
Thank you for the kind words! We spent a lot of time on making this game, and we're super happy that people enjoy it :)
Fun sokoban! (Also is this made in scratch? Extra props if so!) I think I might've cheesed some of the puzzles but I enjoyed my time with it regardless.
Thanks, and yeah, it was made in Scratch! I'm glad to hear you liked it :)
It was hard to press the escape button, that was how much I loved this game
Loll, I'm very glad to hear you liked it that much!