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Goods & Spoils's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #690 | 4.172 | 4.172 |
| Enjoyment | #922 | 3.793 | 3.793 |
| Creativity | #1221 | 3.966 | 3.966 |
| Audio | #1428 | 3.448 | 3.448 |
| Narrative | #2548 | 2.897 | 2.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Goods work like cards in card game but their value can decrease and finally they can spoil away
(Optional) Please credit all assets you've used
See description for full credits
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Comments
loved the idea and could see me losing so many hours to a overcooked x bolatro like.
Was having a bit of a bug with selection / deselection on my phone (wrong item would react some times) but that didn't take away from how great the idea was. Would love to see this expanded.
Thanks for playing! It is not indeed optimal with mobile currently but glad if you saw something on it still.
Really fun core loop! not much to the theme of GameJame but fun!!
Yeah, we were thinking first many ideal using normal timer based games but wanted to do something different with spoiling (value losing) goods. Thanks for giving time for it!
The core gameplay is really fun, and the art style is amazing! Enjoyed this one a lot. :)
Congrats! <3
Fun game, the mechanics are really cool and I like the art a lot. The spoiling food mechanic is really creative and adds another layer of strategy to planning future hands. Great submission!
This is a work of art! Great take on the theme and the card game genre
The countdown adds a level of pressure that I don't usually feel with card games. Great idea!