The art work is very impressive, the SFX are good...left the soundtrack! But I think is out of topic, or I miss something?
Viewing post in Monchums: Exact Zero jam comments
Hi, thanks for the kind words!! And that’s a fair read – I can explain where the idea came from, even if we missed the mark on staying literal.
The theme sparked the initial idea: each unit (monchum) has a count over its head that’s constantly changing, and originally every count was meant to diminish each turn (the way the Subtractive type still works). From there I thought a cool use of the count would be forcing enemy HP to count down to EXACTLY zero – very much inspired by darts, where there’s a penalty for missing the number you’re counting down to. So in my weird brain logic, “count down” meant landing the count on zero.
It carried into the lore too: a mysterious cosmic countdown is the reason everything is happening – equilibrium and peace only arrive when the count reaches exact zero. The whole game is chaos (+, −, ×, ÷) trying to settle into equilibrium (≡ 0).
So the theme lives mostly in the ideation and the lore rather than the literal mechanics – you’re fair to call that a stretch! But hopefully that explains the intention. Thanks for playing!