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Temple of the Hourglass's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #520 | 4.200 | 4.200 |
| Enjoyment | #892 | 3.800 | 3.800 |
| Audio | #2325 | 3.233 | 3.233 |
| Artwork | #2347 | 3.600 | 3.600 |
| Narrative | #2539 | 2.900 | 2.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about escaping a temple before it fills with sand; there's a countdown denoting the time you have left!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Jimmy C
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Comments
Jimmy C this year so flop bro, I've been watching bro for a long time :(
Had a fun time with this! The layout of the rooms was interesting and so were the mechanics. My only gripe is that I wish I could have explored the final mechanic further! Twisting the hourglass to change the sand level and change the layout was exciting, but just as it appeared the game ended. Eitherway, had a good time, nice work!
Epic platformer with unique mechanics, especially when the music gets intense whenever you picked up the hourglass. Great work!
I loved the mechanics, especially when you introduced reversing the hourglass, added a whole other level of depth and complexity to the types of puzzles you could make. And the puzzles themselves were a delight to play around in and figure out. The visuals are clean and the music gives it a really relaxing vibe even when you’re running for your life. The only issue is hitchy performance on web. The game itself runs fine but the camera jump a little bit and throws me off my trail. A sensitivity slider and pause menu would’ve been nice but hardly a problem for a jam game.
This was really fun, congrats on the submission!
Nice idea, beautiful art and clever level design!! Only wish the jump was more responsive.
Interesting game :) I am a fan of your youtube channel and your games. The art style and the music compliments the implementation of the theme well.
For me the biggest challenge of the game was high mouse sensitivity, it was hard to navigate the surroundings when one wrong move made the camera rotate 180 degrees unfortunately.
The puzzle elements of the game are on par with the ones you made previously.
Good luck on the jam!
I would be happy if you check my submission out too :) I still didn't get that much feedback.