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(+4)

The artstyle is very cute, especially the characters!

The gameplay was a bit harder to totally grasp, with a goal I found unclear at the beginning. And since there was a lot of randomness involved, and I didn't feel like I could strategize over where to place my bombs and how to use my skills. Especially since policemen have a larger radius to defuse the bomb than their sprite size so it's hard to gauge the ideal distance to stay away from them. I think the idea that coins aren't picked up automatically and that you have to go back to has potential, and could be explored further (maybe the map was a bit too big too?). But it felt fun for every character to react to the player, by either chasing or fleeing us, giving us a real presence and impact in the world.

Despite listing all that, I had a good time, explosions are always quite fun after all ;)

Well done to the whole team!